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Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit WhiteWhite (2)
Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Commander Masters (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Dominaria United Commander (Rare)
March of the Machine Multiverse Legends (Rare)
Anafenza, the Foremost
Anafenza, the Foremost WhiteBlackGreen (3)
Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Khans of Tarkir (Mythic Rare)
Baffling Defenses
Baffling Defenses 1White (2)
Instant

Target creature's base power perpetually becomes 0.

Jumpstart: Historic Horizons (Common)
Blighted Fen
Blighted Fen (0)
Land

Tap: Add Colorless.

4Black, Tap, Sacrifice Blighted Fen: Target opponent sacrifices a creature of their choice.

Jumpstart 2022 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Blossoming Defense
Blossoming Defense Green (1)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Cached Defenses
Cached Defenses 2Green (3)
Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Fate Reforged (Uncommon)
capital offense
capital offense 2BlackBlack (4)
instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

Unstable (Common)
Celebrity Fencer
Celebrity Fencer 3White (4)
Creature — Elf Druid (3/2)

Alliance — Whenever another creature you control enters, put a +1/+1 counter on Celebrity Fencer.

Streets of New Capenna (Common)
Colfenor, the Last Yew
Colfenor, the Last Yew 3WhiteBlackGreen (6)
Legendary Creature — Treefolk Shaman (3/7)

Vigilance, reach

Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.

Commander Legends (Rare)
Colfenor's Plans
Colfenor's Plans 2BlackBlack (4)
Enchantment

When Colfenor's Plans enters, exile the top seven cards of your library face down.

You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.

Skip your draw step.

You can't cast more than one spell each turn.

Lorwyn (Rare)
Colfenor's Urn
Colfenor's Urn 3 (3)
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Lorwyn (Rare)
Concerted Defense
Concerted Defense Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1 plus an additional 1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Daunting Defender
Daunting Defender 4White (5)
Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Onslaught (Common)
Deafening Clarion
Deafening Clarion 1RedWhite (3)
Sorcery

Choose one or both —

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.

Guilds of Ravnica (Rare)
Deafening Silence
Deafening Silence White (1)
Enchantment

Each player can't cast more than one noncreature spell each turn.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Defend the Campus
Defend the Campus 3White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Defend the Celestus
Defend the Celestus 2GreenGreen (4)
Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Innistrad: Midnight Hunt (Uncommon)
Defend the Hearth
Defend the Hearth 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defender of the Queue (playtest)
Defender of the Queue (playtest) 3White (4)
Creature — — Centaur Soldier (3/3)

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)

Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Mystery Booster 2: Convention Edition (Rare)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Defenestrate
Defenestrate 2Black (3)
Instant

Destroy target creature without flying.

Innistrad: Midnight Hunt (Common)
Defenestrated Phantom
Defenestrated Phantom 4WhiteWhite (6)
Creature — Spirit (4/3)

Flying

Disguise 4White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Faerie Fencing
Faerie Fencing Variable ColorlessBlack (1)
Instant

Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.

Wilds of Eldraine (Uncommon)
Fen Hauler
Fen Hauler 6Black (7)
Creature — Insect (5/5)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Fen Hauler can't be blocked by artifact creatures.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Fen Stalker
Fen Stalker 3Black (4)
Creature — Nightstalker (3/2)

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

Prophecy (Common)
Fencer Clique
Fencer Clique 2BlueBlue (4)
Creature — Faerie Soldier (3/2)

Flying

Blue: Put Fencer Clique on top of its owner's library.

Morningtide (Common)
Fencer's Magemark
Fencer's Magemark 2Red (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and have first strike.

Guildpact (Common)
Fencing Ace
Fencing Ace 1White (2)
Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)

Commander Masters (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Masters 25 (Common)
Core Set 2020 (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Arena Base Set (Common)
Fend Off
Fend Off 1White (2)
Instant

Prevent all combat damage that would be dealt by target creature this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Destiny (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Forfend
Forfend 1White (2)
Instant

Prevent all damage that would be dealt to creatures this turn.

Morningtide (Common)
Genju of the Fens
Genju of the Fens Black (1)
Enchantment — Aura

Enchant Swamp

2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "Black: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Goblin Offensive
Goblin Offensive Variable Colorless1RedRed (3)
Sorcery

Create X 1/1 red Goblin creature tokens.

Planechase (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Great Defender
Great Defender White (1)
Instant

Target creature gets +0/+X until end of turn, where X is its mana value.

Legends (Uncommon)
Haunted Fengraf
Haunted Fengraf (0)
Land

Tap: Add Colorless.

3, Tap, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Shadows of the Past (Common)
Other Versions
Dark Ascension (Common)
Commander 2014 (Common)
Commander Anthology (Common)
Masters 25 (Common)
Commander 2018 (Common)
Herald of Anafenza
Herald of Anafenza White (1)
Creature — Human Soldier (1/2)

Outlast 2White (2White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

Khans of Tarkir (Rare)
Horn of Deafening
Horn of Deafening 4 (4)
Artifact

2, Tap: Prevent all combat damage that would be dealt by target creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Jugan Defends the Temple
Jugan Defends the Temple 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 1/1 green Human Monk creature token with "Tap: Add Green."

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
Kros, Defense Contractor
Kros, Defense Contractor 1GreenWhiteBlue (4)
Legendary Creature — Cat Advisor (2/4)

At the beginning of your upkeep, put a shield counter on target creature an opponent controls.

Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Streets of New Capenna Commander (Mythic Rare)
Lifening Elemental (playtest)
Lifening Elemental (playtest) 5Black (6)
Creature — — Vampire Elemental (4/6)

Lifelink

Splice onto instant or sorcery 1Black (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Mystery Booster 2: Convention Edition (Rare)
Lobelia, Defender of Bag End
Lobelia, Defender of Bag End 2Black (3)
Legendary Creature — Halfling Citizen (2/2)

When Lobelia enters, look at the top card of each opponent's library and exile those cards face down.

Tap, Sacrifice an artifact: Choose one —

• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.

• Each opponent loses 2 life and you gain 2 life.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Morinfen
Morinfen 3BlackBlack (5)
Legendary Creature — Phyrexian Horror (5/4)

Flying

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Rare)
Offender at Large
Offender at Large 4Red (5)
Creature — Giant Rogue (5/4)

Disguise 4Red (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Offender at Large enters or is turned face up, up to one target creature gets +2/+0 until end of turn.

Murders at Karlov Manor (Common)
Repeat Offender
Repeat Offender 1Black (2)
Creature — Human Assassin (2/1)

2Black: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Murders at Karlov Manor (Common)
Resourceful Defense
Resourceful Defense 2White (3)
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

4White: Move any number of counters from target permanent you control to another target permanent you control.

Streets of New Capenna Commander (Rare)
Rootborn Defenses
Rootborn Defenses 2White (3)
Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Ravnica Clue Edition (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Commander 2019 (Common)
Ravnica Remastered (Common)
Rotting Fensnake
Rotting Fensnake 3Black (4)
Creature — Zombie Snake (5/1)

Innistrad (Common)
Sapling of Colfenor
Sapling of Colfenor 3Black or GreenBlack or Green (5)
Legendary Creature — Treefolk Shaman (2/5)

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Commander 2021 (Rare)
Other Versions
Eventide (Rare)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Scheming Fence
Scheming Fence WhiteBlue (2)
Creature — Human Citizen (2/3)

As Scheming Fence enters, you may choose a nonland permanent.

Activated abilities of the chosen permanent can't be activated.

Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Streets of New Capenna (Rare)
Shu Defender
Shu Defender 2White (3)
Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

Portal Three Kingdoms (Common)
Specter of the Fens
Specter of the Fens 3Black (4)
Creature — Specter (2/3)

Flying

5Black: Target opponent loses 2 life and you gain 2 life.

Strixhaven: School of Mages (Common)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Sworn Defender
Sworn Defender 2WhiteWhite (4)
Creature — Human Knight (1/3)

1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

Alliances (Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
Tower Defense
Tower Defense 1Green (2)
Instant

Creatures you control get +0/+5 and gain reach until end of turn.

Ravnica Allegiance (Uncommon)
Other Versions
Gatecrash (Uncommon)
Treetop Defense
Treetop Defense 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Portal (Rare)
Yarok's Fenlurker
Yarok's Fenlurker BlackBlack (2)
Creature — Horror (1/1)

When Yarok's Fenlurker enters, each opponent exiles a card from their hand.

2Black: Yarok's Fenlurker gets +1/+1 until end of turn.

Core Set 2020 (Uncommon)
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