+fend (18)

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Daunting Defender
Daunting Defender 4White (5)
Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Onslaught (Common)
Defend the Campus
Defend the Campus 3White (4)

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Defend the Celestus
Defend the Celestus 2GreenGreen (4)

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Innistrad: Midnight Hunt (Uncommon)
Defend the Hearth
Defend the Hearth 1Green (2)

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 <i>(This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</i>

Remove a fade counter from Defender <i>en-</i>Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)


Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)


Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite <i>(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)</i>

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Fend Off
Fend Off 1White (2)

Prevent all combat damage that would be dealt by target creature this turn.

Cycling 2 <i>(2, Discard this card: Draw a card.)</i>

Urza's Destiny (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Forfend 1White (2)

Prevent all damage that would be dealt to creatures this turn.

Morningtide (Common)
Great Defender
Great Defender White (1)

Target creature gets +0/+X until end of turn, where X is its mana value.

Legends (Uncommon)
Jugan Defends the Temple
Jugan Defends the Temple 2Green (3)
Enchantment — Saga

<i>(As this Saga enters and after your draw step, add a lore counter.)</i>

I — Create a 1/1 green Human Monk creature token with "Tap: Add Green."

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
Lobelia, Defender of Bag End
Lobelia, Defender of Bag End 2Black (3)
Legendary Creature — Halfling Citizen (2/2)

When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down.

Tap, Sacrifice an artifact: Choose one —

• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.

• Each opponent loses 2 life and you gain 2 life.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Shu Defender
Shu Defender 2White (3)
Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

Portal Three Kingdoms (Common)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Sworn Defender
Sworn Defender 2WhiteWhite (4)
Creature — Human Knight (1/3)

1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

Alliances (Rare)
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