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Baffling Defenses
Baffling Defenses 1White (2)
Instant

Target creature's base power perpetually becomes 0.

Jumpstart: Historic Horizons (Common)
Blossoming Defense
Blossoming Defense Green (1)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Cached Defenses
Cached Defenses 2Green (3)
Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Fate Reforged (Uncommon)
capital offense
capital offense 2BlackBlack (4)
instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

Unstable (Common)
Concerted Defense
Concerted Defense Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1 plus an additional 1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Genju of the Fens
Genju of the Fens Black (1)
Enchantment — Aura

Enchant Swamp

2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "Black: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Goblin Offensive
Goblin Offensive Variable Colorless1RedRed (3)
Sorcery

Create X 1/1 red Goblin creature tokens.

Planechase (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Kros, Defense Contractor
Kros, Defense Contractor 1GreenWhiteBlue (4)
Legendary Creature — Cat Advisor (2/4)

At the beginning of your upkeep, put a shield counter on target creature an opponent controls.

Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Streets of New Capenna Commander (Mythic Rare)
Resourceful Defense
Resourceful Defense 2White (3)
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

4White: Move any number of counters from target permanent you control to another target permanent you control.

Streets of New Capenna Commander (Rare)
Rootborn Defenses
Rootborn Defenses 2White (3)
Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Ravnica Clue Edition (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Commander 2019 (Common)
Ravnica Remastered (Common)
Rotting Fensnake
Rotting Fensnake 3Black (4)
Creature — Zombie Snake (5/1)

Innistrad (Common)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Specter of the Fens
Specter of the Fens 3Black (4)
Creature — Specter (2/3)

Flying

5Black: Target opponent loses 2 life and you gain 2 life.

Strixhaven: School of Mages (Common)
Tower Defense
Tower Defense 1Green (2)
Instant

Creatures you control get +0/+5 and gain reach until end of turn.

Ravnica Allegiance (Uncommon)
Other Versions
Gatecrash (Uncommon)
Treetop Defense
Treetop Defense 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Portal (Rare)
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