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Argivian Find
Argivian Find White (1)
Instant

Return target artifact or enchantment card from your graveyard to your hand.

Weatherlight (Uncommon)
Civic Wayfinder
Civic Wayfinder 2Green (3)
Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Ravnica: City of Guilds (Common)
Tenth Edition (Common)
Eternal Masters (Common)
Farfinder
Farfinder 3 (3)
Creature — Fox (1/1)

Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Ikoria: Lair of Behemoths (Common)
Find // Finality (Finality)
Find // Finality (Finality) 4BlackGreen (6)
Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Ikoria Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Find // Finality (Find)
Find // Finality (Find) Black or GreenBlack or Green (2)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Ikoria Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Find the Path
Find the Path 2Green (3)
Enchantment — Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "Tap: Add GreenGreen."

Adventures in the Forgotten Realms (Common)
Finders, Keepers
Finders, Keepers 5Black (6)
Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Fortuitous Find
Fortuitous Find 2Black (3)
Sorcery

Choose one or both —

• Return target artifact card from your graveyard to your hand.

• Return target creature card from your graveyard to your hand.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Fossil Find
Fossil Find Red or Green (1)
Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Shadowmoor (Uncommon)
Golgari Findbroker
Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

Kaldheim Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Griffin Dreamfinder
Griffin Dreamfinder 3WhiteWhite (5)
Creature — Griffin (1/4)

Flying

When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.

Born of the Gods (Common)
Jungle Wayfinder
Jungle Wayfinder 2Green (3)
Creature — Elf Warrior (3/3)

When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

Battlebond (Common)
Kozilek's Pathfinder
Kozilek's Pathfinder 6 (6)
Creature — Eldrazi (5/5)

Colorless: Target creature can't block Kozilek's Pathfinder this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Nimble Trapfinder
Nimble Trapfinder 1Blue (2)
Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Zendikar Rising (Rare)
Satyr Wayfinder
Satyr Wayfinder 1Green (2)
Creature — Satyr (1/1)

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Zendikar Rising Commander (Common)
Other Versions
Born of the Gods (Common)
Magic 2015 Core Set (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Ultimate Masters (Common)
Ikoria Commander (Common)
Silhana Wayfinder
Silhana Wayfinder 1Green (2)
Creature — Elf Scout (2/1)

When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Silverglade Pathfinder
Silverglade Pathfinder 1Green (2)
Creature — Dryad Spellshaper (1/1)

1Green, Tap, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Mercadian Masques (Uncommon)
Tishana's Wayfinder
Tishana's Wayfinder 2Green (3)
Creature — Merfolk Scout (2/2)

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Trapfinder's Trick
Trapfinder's Trick 1Blue (2)
Sorcery

Target player reveals their hand and discards all Trap cards.

Zendikar (Common)
Treasured Find
Treasured Find BlackGreen (2)
Sorcery

Return target card from your graveyard to your hand. Exile Treasured Find.

Guild Kit: Golgari (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Adventures in the Forgotten Realms (Common)

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