+five (6)

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Experiment Five
Experiment Five Green (1)
Creature — — Bear Snake Mutant (1/1)

1Variable Colorless: Put a +1/+2 counter on CARDNAME. <i>(Variable Colorless is paid with one mana from any source that could produce two or more colors of mana.)</i>

Mystery Booster (Common)
Five Kids in a Trenchcoat
Five Kids in a Trenchcoat 2White (3)
Creature — — Human Soldier (1/5)

CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.

Mystery Booster (Common)
Five-Alarm Fire
Five-Alarm Fire 1RedRed (3)

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

Gatecrash (Rare)
Five-Finger Discount
Five-Finger Discount 4BlueBlue (6)

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Unstable (Uncommon)
Gimme Five
Gimme Five White (1)

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. <i>(Offer high fives. Don't hit people.)</i>

Unstable (Uncommon)
Meeting of the Five
Meeting of the Five 3WhiteBlueBlackRedGreen (8)

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen. Spend this mana only to cast spells with exactly three colors.

Streets of New Capenna (Mythic Rare)

Gatherer works better in the Companion app!