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Experiment Five
Experiment Five Green (1)
Creature — — Bear Snake Mutant (1/1)

1Variable Colorless: Put a +1/+2 counter on CARDNAME. <i>(Variable Colorless is paid with one mana from any source that could produce two or more colors of mana.)</i>

Mystery Booster (Common)
Five Kids in a Trenchcoat
Five Kids in a Trenchcoat 2White (3)
Creature — — Human Soldier (1/5)

CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.

Mystery Booster (Common)
Five-Alarm Fire
Five-Alarm Fire 1RedRed (3)
Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

Gatecrash (Rare)
Five-Finger Discount
Five-Finger Discount 4BlueBlue (6)
Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Unstable (Uncommon)
Gimme Five
Gimme Five White (1)
Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Unstable (Uncommon)