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Akoum Flameseeker
  ( 3)
Creature — Human Shaman Ally
(3/2)
<i>Cohort</i> — , Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Cackling Flames
  ( 4)
Instant
Cackling Flames deals 3 damage to any target. <i>Hellbent</i> — Cackling Flames deals 5 damage instead if you have no cards in hand.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
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Devour in Flames
  ( 3)
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
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Drakuseth, Maw of Flames
    ( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
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Engulfing Flames
 ( 1)
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Fanning the Flames
   ( 2)
Sorcery
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Fanning the Flames deals X damage to any target.
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Flames of Moradin
   ( 4)
Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
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Flames of the Blood Hand
  ( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
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Flames of the Firebrand
  ( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flames of the Raze-Boar
  ( 6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Flamescroll Celebrant
  ( 2)
Creature — Human Shaman
(2/1)
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.  : Flamescroll Celebrant gets +2/+0 until end of turn.
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Flameshadow Conjuring
  ( 4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flameshot
  ( 4)
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
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Flameskull
   ( 3)
Creature — Skeleton
(3/1)
Flying Flameskull can't block. <i>Rejuvenation</i> — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. <i>(If you cast Flameskull this way, you can't play the other card, and vice versa.)</i>
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Flamespeaker Adept
  ( 3)
Creature — Human Shaman
(2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
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Flamespeaker's Will
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
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Flamestick Courier
  ( 3)
Creature — Goblin
(2/1)
You may choose not to untap Flamestick Courier during your untap step.  , : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
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Hungry Flames
  ( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Kardum, Patron of Flames
   ( 4)
Legendary Creature — — Demon
(4/3)
Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
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Keldon Flamesage
  ( 3)
Creature — Human Shaman
(2/3)
Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Past in Flames
  ( 4)
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Prophetic Flamespeaker
   ( 3)
Creature — Human Shaman
(1/3)
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
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Radiant Flames
  ( 3)
Sorcery
<i>Converge</i> — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
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Spreading Flames
  ( 7)
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
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Stoke the Flames
   ( 4)
Instant
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Stoke the Flames deals 4 damage to any target.
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Tribal Flames
  ( 2)
Sorcery
<i>Domain</i> — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
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Undying Flames
   ( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic <i>(For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)</i>
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Vindictive Flamestoker
 ( 1)
Creature — — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker.  , Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on Vindictive Flamestoker.
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Wrap in Flames
  ( 4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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