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Akoum Boulderfoot
   ( 6)
Creature — Giant Warrior
(4/5)
When this creature enters, it deals 1 damage to any target.
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Battalion Foot Soldier
  ( 3)
Creature — Human Soldier
(2/2)
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
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Beanstalk Giant
  ( 7)
Creature — Giant
(*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
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Bushi Tenderfoot
 ( 1)
Creature — Human Soldier
(1/1)
When a creature dealt damage by this creature this turn dies, flip this creature.
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Crashing Footfalls
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
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Crush Underfoot
  ( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Beanstalk Giant (Fertile Footsteps)
  ( 3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
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Fleetfoot Panther
   ( 3)
Creature — Cat
(3/4)
Flash When this creature enters, return a green or white creature you control to its owner's hand.
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Fleet-Footed Monk
  ( 2)
Creature — Human Monk
(1/1)
This creature can't be blocked by creatures with power 2 or greater.
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Flowerfoot Swordmaster
 ( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Followed Footsteps
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
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Footbottom Feast
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Footfall Crater
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains trample and haste until end of turn." Cycling ( , Discard this card: Draw a card.)
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Foothill Guide
 ( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Footlight Fiend
 ( 1)
Creature — Devil
(1/1)
When this creature dies, it deals 1 damage to any target.
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Footsteps of the Goryo
  ( 3)
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
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Found Footage
 ( 1)
Artifact — Clue
You may look at face-down creatures your opponents control any time. , Sacrifice this artifact: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Gríma, Saruman's Footman
   ( 4)
Legendary Creature — Human Advisor
(1/4)
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Hidden Footblade
 ( 1)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hotfoot Gnome
  ( 3)
Artifact Creature — Gnome
(3/1)
Haste : Another target creature gains haste until end of turn.
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Jem Lightfoote, Sky Explorer
   ( 4)
Legendary Creature — Human Scout
(3/3)
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
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Lightfoot Rogue
  ( 2)
Creature — Halfling Rogue
(2/1)
Sneak Attack — Whenever this creature attacks, roll a d20. 1–9 | This creature gains deathtouch until end of turn. 10–19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
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Lightfoot Technique
  ( 2)
Instant
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ogre Leadfoot
  ( 5)
Creature — Ogre
(3/3)
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
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Phyrexian Ironfoot
 ( 3)
Snow Artifact Creature — Phyrexian Construct
(3/4)
This creature doesn't untap during your untap step.  : Untap this creature. ( can be paid with one mana from a snow source.)
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Quakefoot Cyclops
  ( 5)
Creature — Cyclops
(4/4)
When this creature enters, up to two target creatures can't block this turn. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, target creature can't block this turn.
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Razorfoot Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Rishadan Footpad
  ( 4)
Creature — Human Pirate
(2/2)
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
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Slimefoot, the Stowaway
   ( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Slimefoot's Survey
  ( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Solid Footing
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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Soltari Foot Soldier
 ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Stampeding Scurryfoot
 ( 1)
Creature — Mouse
(1/1)
Exhaust —  : Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
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Sure-Footed Infiltrator
  ( 4)
Creature — Merfolk Rogue
(2/3)
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
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Swiftfoot Boots
 ( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Thunderfoot Baloth
   ( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Underfoot Underdogs
  ( 3)
Creature — Goblin Warrior
(1/2)
When this creature enters, create a 1/1 red Goblin creature token. , : Target creature you control with power 2 or less can't be blocked this turn.
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Wooded Foothills
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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