+fountain (13)
When Blood Fountain enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, , Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Fountain of Cho enters tapped.
: Put a storage counter on Fountain of Cho.
, Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
: Add one mana of any color.
: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
At the beginning of your upkeep, you gain 1 life.
, Sacrifice Fountain of Renewal: Draw a card.
, : You gain 1 life.
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
: Add .
, , Sacrifice a token: Draw a card.
, , Pay 1 life: Create a 1/1 blue Fish creature token.
, : Create a Treasure token.
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
, Sacrifice Fountainport Bell: Draw a card.
(: Add or .)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
When Radiant Fountain enters, you gain 2 life.
Gatherer works better in the Companion app!