+four, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control (8)
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your first main phase, draw a card.
When this creature enters, you may have target creature get -1/-1 until end of turn.
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent.
: Add or .
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
You may look at the top card of your library any time.
Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Gatherer works better in the Companion app!