+frog (16)
Enchant creature
When Frog Tongue enters, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
//PRT-Prototype_Mech//
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
2/2
Haste
Goblin spells and Rogue spells you cast cost less to cast.
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Reach
: Add one mana of any color.
: Poison Dart Frog gains deathtouch until end of turn.
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on Psychic Frog.
Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
Trample
Rampant Frogantua gets +10/+10 for each player who has lost the game.
Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
: Whiptongue Frog gains flying until end of turn.
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