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Dragon's Rage Channeler
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Human Shaman
(1/1)
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
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Dragonscale Boon
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Instant
Put two +1/+1 counters on target creature and untap it.
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Dragonscale General
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Warrior
(2/3)
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Dragon-Scarred Bear
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Bear
(3/2)
Formidable — ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
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Dragonsguard Elite
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Human Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) : Double the number of +1/+1 counters on Dragonsguard Elite.
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Dragonskull Summit
( 0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .
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Dragonspark Reactor
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Artifact
Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. , Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
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Dragonspeaker Shaman
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Dragonstalker
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Bird Soldier
(3/3)
Flying, protection from Dragons
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Dragonstorm
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 9)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Dragon-Style Twins
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Human Monk
(3/3)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragonwing Glider
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol)
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Draining Whelk
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Illusion
(1/1)
Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
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Drake Hatchling
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Drake
(1/3)
Flying : Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
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Drakestown Forgotten
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Zombie
(0/0)
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
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Drannith Magistrate
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Wizard
(1/3)
Your opponents can't cast spells from anywhere other than their hands.
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Drannith Stinger
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Wizard
(2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling ( , Discard this card: Draw a card.)
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Draugr Necromancer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Snow Creature — Zombie Cleric
(4/4)
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
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Draugr Recruiter
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Zombie Cleric
(3/3)
Boast — ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
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Draugr Thought-Thief
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Zombie Rogue
(3/2)
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
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Draugr's Helm
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Artifact — Equipment
When Draugr's Helm enters the battlefield, you may pay ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
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Drawn Together
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2.
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Dread Charge
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Sorcery
Black creatures you control can't be blocked this turn except by black creatures.
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Dread Fugue
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Sorcery
Cleave ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it with mana value 2 or less. That player discards that card.
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Dread Slag
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Horror
(9/9)
Trample Dread Slag gets -4/-4 for each card in your hand.
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Dread Wight
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains " : Remove a paralyzation counter from this creature."
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Dreadbringer Lampads
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Dream Fighter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Soldier
(1/1)
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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Dream Pillager
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
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Dream Salvage
![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 1)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
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Dream's Grip
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Choose one — • Tap target permanent. • Untap target permanent. Entwine (Choose both if you pay the entwine cost.)
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Dreamshackle Geist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Spirit
(3/1)
Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.
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Dredge
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Sacrifice a creature or land. Draw a card.
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Dredge the Mire
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
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Dredging Claw
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Attach to target creature you control. Equip only as a sorcery.)
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Dreg Recycler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Phyrexian Beast
(2/2)
, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
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Dregs of Sorrow
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Dregscape Sliver
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Sliver
(2/2)
Each Sliver creature card in your graveyard has unearth . Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Dregscape Zombie
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Zombie
(2/1)
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Drifting Djinn
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) . Cycling ( , Discard this card: Draw a card.)
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Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Drifting Shade
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
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Dripping Dead
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Dripping-Tongue Zubera
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Zubera Spirit
(1/2)
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Drogskol Armaments
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
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Drogskol Captain
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Spirit Soldier
(2/2)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Drogskol Cavalry
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 7)
Creature — Spirit Knight
(4/4)
Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Create a 1/1 white Spirit creature token with flying.
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Drogskol Infantry
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Spirit Soldier
(2/2)
Disturb ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (You may cast this card from your graveyard transformed for its disturb cost.)
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Drogskol Reaver
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Spirit
(3/5)
Flying, double strike, lifelink Whenever you gain life, draw a card.
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Drogskol Reinforcements
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Spirit Soldier
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
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Drogskol Shieldmate
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Spirit Soldier
(2/3)
Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
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Dromoka's Gift
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Droning Bureaucrats
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with mana value X can't attack or block this turn.
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Drooling Ogre
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Ogre
(3/3)
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
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Dross Golem
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Golem
(3/2)
Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Drossforge Bridge
( 0)
Artifact Land
Drossforge Bridge enters the battlefield tapped. Indestructible : Add or .
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Drought
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) . Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
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Drover Grizzly
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Bear Mount
(4/2)
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Drover of the Mighty
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Human Druid
(1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color.
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Drowned Jungle
( 0)
Land
Drowned Jungle enters the battlefield tapped. : Add or .
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Drownyard Amalgam
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Zombie Horror
(3/6)
When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Drownyard Amalgam can't be blocked this turn.
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Drowsing Tyrannodon
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Dinosaur
(3/3)
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
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Drudge Reavers
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Skeleton
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Drudge Reavers.
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Drudge Sentinel
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Skeleton Warrior
(2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Drudge Skeletons
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Drudge Spell
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has " : Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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Druid of the Emerald Grove
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Dwarf Druid
(2/2)
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.
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Dryad Greenseeker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Dryad
(1/3)
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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Dryad of the Ilysian Grove
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment Creature — Nymph Dryad
(2/4)
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
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Dual Casting
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
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Dualcaster Mage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Wizard
(2/2)
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Dubious Challenge
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
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Due Diligence
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment — Aura
Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
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Dueling Coach
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Monk
(2/2)
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Dueling Grounds
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
No more than one creature can attack each combat. No more than one creature can block each combat.
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Dueling Rapier
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Artifact — Equipment
Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Duelist's Heritage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duergar Assailant
![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ( 1)
Creature — Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
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Duergar Cave-Guard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duergar Hedge-Mage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ( 3)
Creature — Dwarf Shaman
(2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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Duggan, Private Detective
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Detective
(*/*)
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
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Duke Ulder Ravengard
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Legendary Creature — Human Noble Soldier
(5/5)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Dukhara Scavenger
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Crocodile
(4/6)
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
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Dúnedain Rangers
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Human Ranger
(4/4)
Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
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Dungeon Crawler
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Creature — Zombie
(2/1)
Dungeon Crawler enters the battlefield tapped. Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.
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Dungeon Delver
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
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Dungeon Descent
( 0)
Land
Dungeon Descent enters the battlefield tapped. : Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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