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Acidic Dagger
 ( 4)
Artifact
, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
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Act of Aggression
   ( 5)
Instant
( can be paid with either or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Aggravate
   ( 5)
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
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Aggression
  ( 3)
Enchantment — Aura
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
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Aggressive Biomancy
    ( 2)
Sorcery
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
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Aggressive Instinct
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Aggressive Mammoth
    ( 6)
Creature — Elephant
(8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
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Aggressive Mining
  ( 4)
Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
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Aggressive Negotiations
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
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Aggressive Sabotage
  ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Almighty Brushwagg
 ( 1)
Creature — Brushwagg
(1/1)
Trample  : This creature gets +3/+3 until end of turn.
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Ancient Ziggurat
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Archetype of Aggression
   ( 3)
Enchantment Creature — Human Warrior
(3/2)
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
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Arc-Slogger
   ( 5)
Creature — Beast
(4/5)
, Exile the top ten cards of your library: This creature deals 2 damage to any target.
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Aven Gagglemaster
   ( 5)
Creature — Bird Warrior
(4/3)
Flying When this creature enters, you gain 2 life for each creature you control with flying.
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Axgard Braggart
  ( 4)
Creature — Dwarf Warrior
(3/3)
Boast —  : Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
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Bigger on the Inside
   ( 5)
Enchantment — Aura
Enchant artifact or land Enchanted permanent has " : Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
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Biolume Egg
  ( 3)
Creature — Serpent Egg
(0/4)
Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
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Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
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Bog Smugglers
   ( 3)
Creature — Human Mercenary
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)  , Sacrifice this creature: Destroy target Scarecrow or Plains.
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Boggart Birth Rite
 ( 1)
Kindred Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
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Boggart Bog
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Forager
 ( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice this creature: Target player shuffles their library.
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Boggart Harbinger
  ( 3)
Creature — Goblin Shaman
(2/1)
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
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Boggart Loggers
  ( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)  , Sacrifice this creature: Destroy target Treefolk or Forest.
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Boggart Mob
  ( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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Boggart Ram-Gang
   ( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Shenanigans
  ( 3)
Kindred Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, this creature gets +1/+1 and has flying.
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Boggart Trawler
  ( 3)
Creature — Goblin
(3/1)
When this creature enters, exile target player's graveyard.
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Brain Maggot
  ( 2)
Enchantment Creature — Insect
(1/1)
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
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Brushwagg
   ( 3)
Creature — Brushwagg
(3/2)
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
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Butcher Orgg
    ( 7)
Creature — Orgg
(6/6)
You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Buzz Buggy
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
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Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Chicken Egg
  ( 2)
Creature — Egg
(0/1)
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.
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Chimeric Egg
 ( 3)
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on this artifact. Remove three charge counters from this artifact: This artifact becomes a 6/6 Construct artifact creature with trample until end of turn.
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Cloak and Dagger
 ( 2)
Kindred Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip 
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Cragganwick Cremator
   ( 4)
Creature — Giant Shaman
(5/4)
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
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Dagger Caster
  ( 4)
Creature — Lizard Rogue
(2/3)
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Dagger of the Worthy
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Daggerback Basilisk
  ( 3)
Creature — Basilisk
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Daggerclaw Imp
  ( 3)
Creature — Imp
(3/1)
Flying This creature can't block.
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Daggerdrome Imp
  ( 2)
Creature — Imp
(1/1)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Daggerfang Duo
  ( 3)
Creature — Rat Squirrel
(3/2)
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Daggermaw Megalodon
   ( 6)
Creature — Shark
(5/7)
Vigilance Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Darksteel Juggernaut
 ( 5)
Artifact Creature — Juggernaut
(*/*)
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.
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Destructive Digger
  ( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Dingus Egg
 ( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
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Dinosaur Egg
  ( 2)
Creature — Dinosaur Egg
(0/3)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When this creature dies, you may discover X, where X is its toughness.
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Dogged Detective
  ( 2)
Creature — Human Rogue
(2/1)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
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Dogged Hunter
  ( 3)
Creature — Human Nomad
(1/1)
: Destroy target creature token.
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Dogged Pursuit
  ( 4)
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
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Dowsing Dagger
 ( 2)
Artifact — Equipment
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform this Equipment. Equip 
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Dragon Egg
  ( 3)
Creature — Dragon Egg
(0/2)
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragon Egg (Dragon Egg Token)
( 0)
Token Creature — — Dragon Egg
(0/2)
Defender When this token dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragon-Kami's Egg
( 0)
Enchantment Creature — Egg
(0/1)
Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
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Duggan, Private Detective
   ( 4)
Legendary Creature — Human Detective
(*/*)
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters or attacks, investigate. The Most Important Punch in History —  , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
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Eldrazi Aggressor
  ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.
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Embiggen
 ( 1)
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
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Epic Struggle
   ( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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Exiled Boggart
  ( 2)
Creature — Goblin Rogue
(2/2)
When this creature dies, discard a card.
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Fight Rigging
  ( 3)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
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Fire Juggler
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever this creature becomes blocked, clash with an opponent. If you win, this creature deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Flow of Maggots
  ( 3)
Creature — Insect
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature can't be blocked by non-Wall creatures.
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Frodo Baggins
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
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Galvanic Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/5)
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
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Giggling Skitterspike
 ( 4)
Artifact Creature — Toy
(1/1)
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
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Goblin Digging Team
 ( 1)
Creature — Goblin
(1/1)
, Sacrifice this creature: Destroy target Wall.
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Goblin Smuggler
  ( 3)
Creature — Goblin Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn.
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Goblin War Buggy
  ( 2)
Creature — Goblin
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goggles of Night
  ( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Golden Egg
 ( 2)
Artifact — Food
When this artifact enters, draw a card. , , Sacrifice this artifact: Add one mana of any color.
, , Sacrifice this artifact: You gain 3 life.
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Graaz, Unstoppable Juggernaut
 ( 8)
Legendary Artifact Creature — Juggernaut
(7/5)
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
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Grafdigger's Cage
 ( 1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Gravedigger
  ( 4)
Creature — Zombie
(2/2)
When this creature enters, you may return target creature card from your graveyard to your hand.
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Merchant of the Vale (Haggle)
 ( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hinterland Logger
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Horde of Boggarts
  ( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Hornswoggle
  ( 3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Hungry Spriggan
  ( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever this creature attacks, it gets +3/+3 until end of turn.
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Inner Struggle
  ( 4)
Instant
Target creature deals damage to itself equal to its power.
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Interplanar Brushwagg (playtest)
  ( 4)
Creature — — Brushwagg
(6/4)
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
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Inventor's Goggles
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach this Equipment to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Jagged Barrens
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Jagged Lightning
   ( 5)
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
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Jagged Poppet
   ( 3)
Creature — Ogre Warrior
(3/4)
Whenever this creature is dealt damage, discard that many cards. Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
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Jagged-Scar Archers
   ( 3)
Creature — Elf Archer
(*/*)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : This creature deals damage equal to its power to target creature with flying.
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Jiang Yanggu
  ( 5)
Legendary Planeswalker — Yanggu
(4)
+1: Target creature gets +2/+2 until end of turn. −1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. −5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
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