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Spare Dagger
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Spiderwig Boggart
( 3)
Creature — Goblin Shaman
(2/2)
When Spiderwig Boggart enters, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Staggering Insight
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Staggering Size
( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Staggershock
( 3)
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Stangg
( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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Stangg, Echo Warrior
( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
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Steamflogger Boss
( 4)
Creature — Goblin Rigger
(3/3)
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
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Steamflogger of the Month
( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Service Rep
( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin you control enters, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Temp
( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamfloggery
( 6)
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Sting, the Glinting Dagger
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip
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Stingmoggie
( 4)
Creature — Elemental
(0/0)
Stingmoggie enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
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Struggle for Project Purity
( 4)
Enchantment
As Struggle for Project Purity enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
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Struggle for Sanity
( 4)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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Struggle for Skemfar
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Summoner's Egg
( 4)
Artifact Creature — Egg
(0/4)
Imprint — When Summoner's Egg enters, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
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Struggle // Survive (Survive)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Swaggering Corsair
( 3)
Creature — Human Pirate
(2/2)
Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.
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Sygg, River Cutthroat
( 2)
Legendary Creature — Merfolk Rogue
(1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
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Sygg, River Guide
( 2)
Legendary Creature — Merfolk Wizard
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Target Merfolk you control gains protection from the color of your choice until end of turn.
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Takklemaggot
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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Temperamental Oozewagg
( 4)
Creature — Ooze Brushwagg
(4/4)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
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Thousand-legged Kami
( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
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Togglodyte
( 3)
Artifact Creature — Golem
(4/4)
Togglodyte enters turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
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Toggo, Goblin Weaponsmith
( 3)
Legendary Creature — Goblin Artificer
(2/2)
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘, , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)
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Trap Digger
( 4)
Creature — Human Soldier
(1/3)
, : Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
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Triassic Egg
( 4)
Artifact
, : Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
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Trigger Happy
( 2)
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
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Unnatural Aggression
( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unsanctioned Ancient Juggler
( 0)
Stickers
2 — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 4 — Indestructible 2 — 3/2 3 — 5/4
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Urban Daggertooth
( 4)
Creature — Dinosaur
(4/3)
Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vile Aggregate
( 3)
Creature — Eldrazi Drone
(*/5)
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Waterlogged Teachings
( 4)
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
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Waves of Aggression
( 5)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Whispersteel Dagger
( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip
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Wort, Boggart Auntie
( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wrench-Rigger
( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Yggdrasil, Rebirth Engine
( 3)
Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard. : Exile the top three cards of your library. , : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
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