+goblins (7)

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Box of Free-Range Goblins
Box of Free-Range Goblins 4RedRed (6)

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Unstable (Common)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

Masters Edition (Common)
Other Versions
The Dark (Common)
Chronicles (Common)
Goblinslide 2Red (3)

Whenever you cast a noncreature spell, you may pay 1. If you do, create a 1/1 red Goblin creature token with haste.

Khans of Tarkir (Uncommon)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Rise of the Hobgoblins
Rise of the Hobgoblins Red or WhiteRed or White (2)

When Rise of the Hobgoblins enters the battlefield, you may pay Variable Colorless. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

Red or White: Red creatures and white creatures you control gain first strike until end of turn.

Eventide (Rare)
Scarwood Goblins
Scarwood Goblins RedGreen (2)
Creature — Goblin (2/2)

Counts as both a green card and a red card.

The Dark (Common)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)