+grasp (35)
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay .
You control enchanted creature.
Enchanted creature gets +0/+1.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Death Grasp deals X damage to any target. You gain X life.
Target creature gets -5/-5 until end of turn.
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and ": Untap this creature."
Enchant Giant you control
When Giant's Grasp enters, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Target creature gets -4/-4 until end of turn.
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Put target creature on top of its owner's library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
: Add .
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Vigilance
Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
Reach
When Grasping Longneck dies, you gain 2 life.
Grasping Scoundrel gets +1/+0 as long as it's attacking.
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
Flying
When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life.
Enchanted creature has ": This creature deals 1 damage to any target."
: Return Hypervolt Grasp to its owner's hand.
Destroy target creature. You lose 2 life.
Enchanted creature gets -3/-3.
Destroy target creature or planeswalker that's green or white. You gain 1 life.
Enchanted creature doesn't untap during its controller's untap step.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Parasitic Grasp deals 3 damage to target Human creature. You gain 3 life.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
Return target creature you own to your hand.
Target creature gets -2/-0 until end of turn.
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control.
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Enchant creature or planeswalker an opponent controls
At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.
Destroy target artifact or enchantment. You gain life equal to its mana value.
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Destroy target land.
Gatherer works better in the Companion app!