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Ashling the Pilgrim
( 2)
Legendary Creature — Elemental Shaman
(1/1)
: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
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Ayli, Eternal Pilgrim
( 2)
Legendary Creature — Kor Cleric
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. , Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
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Cruel Grimnarch
( 6)
Creature — Phyrexian Cleric
(5/5)
Deathtouch When Cruel Grimnarch enters, each opponent discards a card. For each opponent who can't, you gain 4 life.
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Deeproot Pilgrimage
( 2)
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
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Elas il-Kor, Sadistic Pilgrim
( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
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Geth's Grimoire
( 4)
Artifact
Whenever an opponent discards a card, you may draw a card.
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Grim Affliction
( 3)
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grim Bounty
( 4)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Grim Captain's Call
( 3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
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Grim Contest
( 3)
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
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Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Grim Feast
( 3)
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
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Grim Flayer
( 2)
Creature — Human Warrior
(2/2)
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grim Flowering
( 6)
Sorcery
Draw a card for each creature card in your graveyard.
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Grim Guardian
( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment you control enters, each opponent loses 1 life.
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Grim Haruspex
( 3)
Creature — Human Wizard
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
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Grim Hireling
( 4)
Creature — Tiefling Rogue
(3/2)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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Grim Initiate
( 1)
Creature — Zombie Warrior
(1/1)
First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Grim Physician
( 1)
Creature — Zombie
(1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Grim Poppet
( 7)
Artifact Creature — Scarecrow
(4/4)
Grim Poppet enters with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
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Grim Reaper's Sprint
( 5)
Enchantment — Aura
Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
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Grim Reminder
( 3)
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. : Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
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Grim Return
( 3)
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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Grim Roustabout
( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) : Regenerate Grim Roustabout.
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Grim Servant
( 4)
Creature — Zombie Warlock
(3/2)
Menace When Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Grim Strider
( 4)
Creature — Horror
(6/6)
Grim Strider gets -1/-1 for each card in your hand.
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Grim Tutor
( 3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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Grim Wanderer
( 2)
Creature — Goblin Warlock
(5/3)
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
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Grimclaw Bats
( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Grimdancer
( 3)
Creature — Nightmare
(3/3)
Grimdancer enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
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Grime Gorger
( 4)
Creature — Horror
(3/3)
Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
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Grimgrin, Corpse-Born
( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
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Grimoire of the Dead
( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Grimoire Thief
( 2)
Creature — Merfolk Rogue
(2/2)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. , Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
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Grixis Grimblade
( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Guardian of Pilgrims
( 2)
Creature — Spirit Cleric
(2/2)
When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn.
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Gutter Grime
( 5)
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Heliod's Pilgrim
( 3)
Creature — Human Cleric
(1/2)
When Heliod's Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Hoverstone Pilgrim
( 5)
Artifact Creature — Golem
(2/5)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.
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Knight of the Pilgrim's Road
( 3)
Creature — Human Knight
(3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Marina Vendrell's Grimoire
( 6)
Legendary Artifact
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
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Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Myojin of Grim Betrayal
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
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Nearheath Pilgrim
( 2)
Creature — Human Cleric
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Phyrexian Grimoire
( 3)
Artifact
, : Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
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Pilgrim of Justice
( 3)
Creature — Human Cleric
(1/3)
Protection from red , Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
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Pilgrim of the Ages
( 3)
Creature — Spirit
(2/1)
When Pilgrim of the Ages enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand.
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Pilgrim of Virtue
( 3)
Creature — Human Cleric
(1/3)
Protection from black , Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
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Pilgrim's Eye
( 3)
Artifact Creature — Thopter
(1/1)
Flying When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Pyromantic Pilgrim
( 3)
Creature — Human Wizard
(3/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Rowan's Grim Search
( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
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Samite Pilgrim
( 2)
Creature — Human Cleric
(1/1)
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
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Skeletal Grimace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has ": Regenerate this creature."
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Sorin, Grim Nemesis
( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
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Stone Haven Pilgrim
( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Syr Konrad, the Grim
( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Teferi, Temporal Pilgrim
( 5)
Legendary Planeswalker — Teferi
(4)
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
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The Grim Captain
( 0)
Legendary Creature — Skeleton Spirit Pirate
(7/7)
Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
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Throne of the Grim Captain
( 2)
Legendary Artifact
: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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