SEARCH:

+grunt (6)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Dwarven Grunt
Dwarven Grunt Red (1)
Creature — Dwarf (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Odyssey (Common)
Jötun Grunt
Jötun Grunt 1White (2)
Creature — Giant Soldier (4/4)

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Coldsnap (Uncommon)
Krark-Clan Grunt
Krark-Clan Grunt 2Red (3)
Creature — Goblin Warrior (2/2)

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

Mirrodin (Common)
Laccolith Grunt
Laccolith Grunt 2Red (3)
Creature — Beast (2/2)

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

Nemesis (Common)
Simian Grunts
Simian Grunts 2Green (3)
Creature — Ape (3/4)

Flash

Echo 2Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Vintage Masters (Common)
Other Versions
Urza's Legacy (Common)
Tuktuk Grunts
Tuktuk Grunts 4Red (5)
Creature — Goblin Warrior Ally (2/2)

Haste

Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Zendikar (Common)