+gruul (15)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
: Add or .
, , Sacrifice this artifact: Draw a card.
This land enters tapped.
( can be paid with either or .)
, Sacrifice a land: This creature deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.
: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
, , Sacrifice this artifact: Draw two cards.
: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
When this creature enters, if was spent to cast it, it gains haste until end of turn.
, : Add .
Trample
During your turn, you and this creature have hexproof.
When this land enters, return a land you control to its owner's hand.
: Add .
Attacking creatures you control get +1/+0 and have menace.
Creatures you control have trample.
: This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
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