+gruul (15)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
: Add or .
, , Sacrifice Gruul Cluestone: Draw a card.
This land enters tapped.
( can be paid with either or .)
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.
: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
, , Sacrifice Gruul Locket: Draw two cards.
: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever Gruul Ragebeast or another creature you control enters, that creature fights target creature an opponent controls.
When Gruul Scrapper enters, if was spent to cast it, it gains haste until end of turn.
, : Add .
Trample
During your turn, you and Gruul Spellbreaker have hexproof.
Gruul Turf enters tapped.
When Gruul Turf enters, return a land you control to its owner's hand.
: Add .
Attacking creatures you control get +1/+0 and have menace.
Creatures you control have trample.
: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
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