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Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Abstract Iguanart
  ( 2)
Creature — Art Lizard
(1/1)
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on this creature.
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Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
This creature has lifelink as long as you control a white or black permanent.
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Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Adaptive Gemguard
  ( 4)
Artifact Creature — Gnome
(3/3)
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
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Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
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Aether Gust
  ( 2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
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Affa Guard Hound
  ( 3)
Creature — Dog
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
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Ainok Guide
  ( 2)
Creature — Dog Scout
(1/1)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Akroan Skyguard
  ( 2)
Creature — Human Soldier
(1/1)
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
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Alacrian Jaguar
  ( 5)
Creature — Cat Mount
(4/4)
Vigilance Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Alesha's Vanguard
  ( 4)
Creature — Orc Warrior
(3/3)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Alpha Guard
  ( 2)
Creature — Elf Employee
(1/2)
When this creature enters, choose a letter. : Untap another target permanent whose name starts with the chosen letter.
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Alpine Guide
  ( 3)
Snow Creature — Human Scout
(3/3)
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. This creature attacks each combat if able. When this creature leaves the battlefield, sacrifice a Mountain.
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Amalia Benavides Aguirre
  ( 2)
Legendary Creature — Vampire Scout
(2/2)
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Ambiguity
   ( 4)
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
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Aminatou's Augury
   ( 8)
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
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Anaba Bodyguard
  ( 4)
Creature — Minotaur
(2/3)
First strike (This creature deals combat damage before creatures without first strike.)
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Ancient Ziggurat
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Angelic Guardian
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Arguel's Blood Fast
  ( 2)
Legendary Enchantment
 , Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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Armasaur Guide
  ( 5)
Creature — Dinosaur
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
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Armory Guard
  ( 4)
Creature — Giant Soldier
(2/5)
This creature has vigilance as long as you control a Gate.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Augur il-Vec
  ( 2)
Creature — Human Cleric
(1/3)
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice this creature: You gain 4 life. Activate only during your upkeep.
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Augur of Autumn
   ( 3)
Creature — Human Druid
(2/3)
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
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Augur of Bolas
  ( 2)
Creature — Merfolk Wizard
(1/3)
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Augur of Skulls
  ( 2)
Creature — Skeleton Wizard
(1/1)
 : Regenerate this creature.
Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
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Augury Adept
   ( 3)
Creature — Kithkin Wizard
(2/2)
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
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Augury Owl
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Augury Raven
  ( 4)
Creature — Bird
(3/3)
Flying Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Augusta, Dean of Order
  ( 3)
Legendary Creature — Human Cleric
(1/3)
Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.
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Auramancer's Guise
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Aven Augur
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
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Axebane Guardian
  ( 3)
Creature — Human Druid
(0/3)
Defender : Add X mana in any combination of colors, where X is the number of creatures you control with defender.
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Axelrod Gunnarson
     ( 8)
Legendary Creature — Giant
(5/5)
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
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Azorius Skyguard
   ( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
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Balshan Beguiler
  ( 3)
Creature — Human Wizard
(1/1)
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
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Guardian Naga (Banishing Coils)
  ( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Banquet Guests
   ( 2)
Creature — Halfling Citizen
(0/0)
Affinity for Foods (This spell costs less to cast for each Food you control.) Trample This creature enters with twice X +1/+1 counters on it. , Sacrifice a Food: This creature gains indestructible until end of turn.
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Basilica Guards
  ( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Stormkeld Vanguard (Bear Down)
  ( 2)
Sorcery — Adventure
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Beastrider Vanguard
  ( 2)
Creature — Human Knight
(2/2)
 : Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Bee-Bee Gun
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains " : This creature fights another target creature."
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Beguiler of Wills
   ( 5)
Creature — Human Wizard
(1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
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Belligerent Guest
  ( 3)
Creature — Vampire
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Benalish Honor Guard
  ( 2)
Creature — Human Knight
(2/2)
This creature gets +1/+0 for each legendary creature you control.
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Benevolent Bodyguard
 ( 1)
Creature — Human Cleric
(1/1)
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
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Beregond of the Guard
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Biophagus
  ( 2)
Creature — Human Tyranid Wizard
(1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
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Blackbloom Rogue
  ( 3)
Creature — Human Rogue
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
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Border Guardian
 ( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
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Brambleguard Captain
  ( 4)
Creature — Mouse Soldier
(2/3)
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.
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Brambleguard Veteran
   ( 3)
Creature — Raccoon Warrior
(3/4)
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Breena, the Demagogue
   ( 3)
Legendary Creature — Bird Warlock
(1/3)
Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
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Bria, Riptide Rogue
   ( 4)
Legendary Creature — Otter Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
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Brightcap Badger
  ( 4)
Creature — Badger Druid
(3/4)
Each Fungus and Saproling you control has " : Add ." At the beginning of your end step, create a 1/1 green Saproling creature token.
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Brokers' Safeguard
  ( 2)
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Bronze Guardian
  ( 5)
Artifact Creature — Golem
(*/5)
Double strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other artifacts you control have ward . Bronze Guardian's power is equal to the number of artifacts you control.
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Burden of Guilt
 ( 1)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
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Burrowguard Mentor
  ( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
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Bushy Bodyguard
  ( 2)
Creature — Squirrel Warrior
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Caldaia Guardian
  ( 4)
Creature — Human Soldier
(4/3)
Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Calix, Guided by Fate
   ( 3)
Legendary Enchantment Creature — Human Druid
(2/2)
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
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Campus Guide
 ( 2)
Artifact Creature — Golem
(2/1)
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Captain Vargus Wrath
  ( 2)
Legendary Creature — Orc Pirate
(1/1)
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
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Celestial Regulator
   ( 3)
Creature — Angel Advisor
(2/3)
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
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Centaur Safeguard
  ( 3)
Creature — Centaur Warrior
(3/1)
( can be paid with either or .) When this creature dies, you may gain 3 life.
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Ceremonial Guard
  ( 3)
Creature — Human Soldier
(3/4)
When this creature attacks or blocks, destroy it at end of combat.
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Chandra's Regulator
  ( 2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card.
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Charismatic Vanguard
  ( 3)
Creature — Dwarf Soldier
(3/2)
 : Creatures you control get +1/+1 until end of turn.
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Chasm Guide
  ( 4)
Creature — Goblin Scout Ally
(3/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
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Chatzuk, Mighty Guitarist (playtest)
   ( 3)
Legendary Creature — — Human Bard
(2/2)
Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
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Clattering Augur
  ( 2)
Creature — Skeleton Shaman
(1/1)
This creature can't block. When this creature enters, you draw a card and you lose 1 life.   : Return this card from your graveyard to your hand.
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Coalition Honor Guard
  ( 4)
Creature — Human Flagbearer
(2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Commander Sofia Daguerre
  ( 4)
Legendary Creature — Human Pilot
(1/3)
Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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