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Bolshack Dragon (playtest)
Bolshack Dragon (playtest) 5Red (6)
Creature — — Armored Dragon (6/6)

Double <s>breaker</s> strike

While attacking, this creature gets +1<s>000</s> power for each <s>fire</s> red card in your graveyard.

Mystery Booster 2: Convention Edition (Rare)
Bushwhack
Bushwhack Green (1)
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Magic: The Gathering Foundations (Common)
Other Versions
The Brothers' War (Uncommon)
Buzzing Whack-a-Doodle
Buzzing Whack-a-Doodle 4 (4)
Artifact

As Buzzing Whack-a-Doodle enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack — Tap: Target player loses 2 life.

• Doodle — Tap: You gain 3 life.

• Buzz — 2, Tap: Draw a card.

Unstable (Uncommon)
Dreamshackle Geist
Dreamshackle Geist 1BlueBlue (3)
Creature — Spirit (3/1)

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

Innistrad: Crimson Vow (Rare)
Gelid Shackles
Gelid Shackles White (1)
Snow Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Snow: Enchanted creature gains defender until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Goblin Bushwhacker
Goblin Bushwhacker Red (1)
Creature — Goblin Warrior (1/1)

Kicker Red (You may pay an additional Red as you cast this spell.)

When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Special Guests (Mythic Rare)
Other Versions
Zendikar (Common)
Secret Lair Drop (Rare)
Hackrobat
Hackrobat 1BlackRed (3)
Creature — Human Rogue (2/3)

Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.

Red: Hackrobat gets +2/-2 until end of turn.

Ravnica Allegiance (Uncommon)
Jund Hackblade
Jund Hackblade Black or GreenRed (2)
Creature — Goblin Berserker (2/1)

As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.

Alara Reborn (Common)
Lakeside Shack
Lakeside Shack (0)
Land

Lakeside Shack enters tapped unless a player has 13 or less life.

Tap: Add Green or Blue.

Duskmourn: House of Horror (Land)
Magical Hack
Magical Hack Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Magical Hacker
Magical Hacker 1Blue (2)
Creature — Human Gamer (1/2)

Blue: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.

Unhinged (Uncommon)
Mandatory Friendship Shackles
Mandatory Friendship Shackles (0)
Artifact — Contraption

Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.

Unstable (Common)
Moon-Circuit Hacker
Moon-Circuit Hacker 1Blue (2)
Enchantment Creature — Human Ninja (2/1)

Ninjutsu Blue (Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered this turn.

Kamigawa: Neon Dynasty (Common)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Kindred Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Ob Nixilis, Unshackled
Ob Nixilis, Unshackled 4BlackBlack (6)
Legendary Creature — Demon (4/4)

Flying, trample

Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life.

Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

Double Masters 2022 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Reckless Bushwhacker
Reckless Bushwhacker 2Red (3)
Creature — Goblin Warrior Ally (2/1)

Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Oath of the Gatewatch (Uncommon)
Shackle Slinger
Shackle Slinger 2Blue (3)
Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Outlaws of Thunder Junction (Uncommon)
Shacklegeist
Shacklegeist 1Blue (2)
Creature — Spirit (2/2)

Flying

Shacklegeist can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Core Set 2021 (Rare)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return Shackles to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Shackles of Treachery
Shackles of Treachery 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

Kaldheim (Common)
Soul-Shackled Zombie
Soul-Shackled Zombie 3Black (4)
Creature — Zombie (4/2)

When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

Magic: The Gathering Foundations (Common)
Spirit Shackle
Spirit Shackle BlackBlack (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Masters Edition III (Common)
Other Versions
Fourth Edition (Uncommon)
Legends (Common)
Surgehacker Mech
Surgehacker Mech 4 (4)
Artifact — Vehicle (5/5)

Menace

When Surgehacker Mech enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4

Kamigawa: Neon Dynasty (Rare)
Vedalken Shackles
Vedalken Shackles 3 (3)
Artifact

You may choose not to untap Vedalken Shackles during your untap step.

2, Tap: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Fifth Dawn (Rare)
Modern Masters (Mythic Rare)
Vedalken Squirrel-Whacker
Vedalken Squirrel-Whacker 3Blue (4)
Creature — Vedalken Guest (*/*)

As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Unfinity (Rare)
Whack
Whack 3Black (4)
Sorcery

This spell costs 3 less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

Streets of New Capenna (Uncommon)
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