|
Shadow of the Second Sun
( 6)
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
|
|
|
Shadow Prophecy
( 3)
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
|
|
|
Shadow Puppeteers
( 7)
Creature — Faerie Wizard
(4/4)
Flying, ward When Shadow Puppeteers enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
|
|
|
Shadow Rider
( 4)
Creature — Knight
(3/3)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
|
|
|
Shadow Rift
( 1)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
|
|
|
Shadow Slice
( 5)
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Shadow Sliver
( 3)
Creature — Sliver
(1/1)
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
|
|
|
Shadow Stinger
( 3)
Creature — Vampire Rogue
(1/4)
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
|
|
|
Shadow Summoning
( 2)
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
|
|
|
Shadowbane
( 2)
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
|
|
|
Shadowbeast Sighting
( 4)
Sorcery
Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Shadowborn Apostle
( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
|
|
|
Shadowborn Demon
( 5)
Creature — Demon
(5/6)
Flying When Shadowborn Demon enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
|
|
|
Shadowcloak Vampire
( 5)
Creature — Vampire
(4/3)
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
|
|
|
Shadowed Caravel
( 2)
Artifact — Vehicle
(2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Shadowfax, Lord of Horses
( 5)
Legendary Creature — Horse
(4/4)
Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
|
|
|
Shadowfeed
( 1)
Instant
Exile target card from a graveyard. You gain 3 life.
|
|
|
Shadowgrange Archfiend
( 7)
Creature — Demon
(8/4)
When Shadowgrange Archfiend enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Shadowheart, Dark Justiciar
( 4)
Legendary Creature — Human Elf Cleric
(3/4)
, , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
|
|
|
Shadowmage Infiltrator
( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
|
|
|
Shadows' Lair
( 0)
Land — Cave
(Transforms from Grasping Shadows.) : Add . , , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
|
|
|
Shadows of the Past
( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
|
|
|
Shadows' Verdict
( 5)
Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
|
|
|
Shadowspear
( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip
|
|
|
Shadowstorm
( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
|
|
|
Shadowstorm Vizier
( 2)
Creature — Human Cleric
(1/3)
Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
|
|
|
Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Shadrix Silverquill
( 5)
Legendary Creature — Elder Dragon
(2/5)
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
|
|
|
Shady Traveler
( 3)
Creature — Human Werewolf
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Shifting Shadow
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
|
|
|
Shineshadow Snarl
( 0)
Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped. : Add or .
|
|
|
Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
|
|
|
Skemfar Shadowsage
( 4)
Creature — Elf Cleric
(2/5)
When Skemfar Shadowsage enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
|
|
|
Skyclave Shade
( 2)
Creature — Shade
(3/1)
Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
|
|
|
Skyclave Shadowcat
( 4)
Creature — Cat Horror
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
|
|
|
Slice from the Shadows
( 1)
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
|
|
|
Slithering Shade
( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
|
|
|
Spiteful Shadows
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
|
|
|
Sword of Light and Shadow
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip
|
|
|
Thada Adel, Acquisitor
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
|
|
|
Thirsting Shade
( 1)
Creature — Shade
(1/1)
Lifelink : Thirsting Shade gets +1/+1 until end of turn.
|
|
|
Ukkima, Stalking Shadow
( 3)
Legendary Creature — Whale Wolf
(2/2)
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
|
|
|
Undercity Shade
( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.
|
|
|
Veiled Shade
( 3)
Creature — Shade
(2/2)
: Veiled Shade gets +1/+1 until end of turn.
|
|
|
Vicious Shadows
( 7)
Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
|
|
|
Wall of Shadows
( 3)
Creature — Wall
(0/1)
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
|
|
|
Whispering Shade
( 4)
Creature — Shade
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Whispering Shade gets +1/+1 until end of turn.
|
|
|
Zof Shade
( 4)
Creature — Shade
(2/2)
: Zof Shade gets +2/+2 until end of turn.
|
|
|