+halo (11)
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
When Halo Forager enters, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters, destroy target Angel.
, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
When Halo-Charged Skaab enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Enchanted creature has ": Draw a card."
: Enchanted creature gains vigilance until end of turn.
As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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