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Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When Aether Chaser enters the battlefield, you get  <i>(two energy counters)</i>. Whenever Aether Chaser attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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An Incident Has Occurred
  ( 2)
Sorcery
Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. <i>(It's put into its owner's junkyard.)</i> You may apologize. If you do, you gain 3 life.
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Assembled Alphas
  ( 6)
Creature — Wolf
(5/5)
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
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Auriok Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
<i>Metalcraft</i> — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aven Cloudchaser enters the battlefield, destroy target enchantment.
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Bident of Thassa
   ( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.  , : Creatures your opponents control attack this turn if able.
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Bloodghast
  ( 2)
Creature — Vampire Spirit
(2/1)
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
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Chasm Drake
  ( 5)
Creature — Drake
(3/3)
Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
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Chasm Guide
  ( 4)
Creature — Goblin Scout Ally
(3/2)
<i>Rally</i> — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Chasm Skulker
  ( 3)
Creature — Squid Horror
(1/1)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. <i>(They can't be blocked as long as defending player controls an Island.)</i>
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Chastise
  ( 4)
Instant
Destroy target attacking creature. You gain life equal to its power.
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Cloudchaser Eagle
  ( 4)
Creature — Bird
(2/2)
Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
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Cloudchaser Kestrel
   ( 3)
Creature — Bird
(2/2)
Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. : Target permanent becomes white until end of turn.
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Crypt Ghast
  ( 4)
Creature — Spirit
(2/2)
Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i> Whenever you tap a Swamp for mana, add an additional .
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Floodchaser
  ( 6)
Creature — Elemental
(0/0)
Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. , Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
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Ghastbark Twins
   ( 7)
Creature — Treefolk
(7/7)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Ghastbark Twins can block an additional creature each combat.
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Ghastlord of Fugue
     ( 5)
Creature — Spirit Avatar
(4/4)
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Conscription
   ( 7)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i>
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Ghastly Death Tyrant
   ( 6)
Creature — Beholder Skeleton
(6/5)
When Ghastly Death Tyrant enters the battlefield, choose one — • <i>Disintegration Ray</i> — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • <i>Death Ray</i> — Creatures you control gain deathtouch until end of turn.
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Ghastly Demise
 ( 1)
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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Ghastly Discovery
  ( 3)
Sorcery
Draw two cards, then discard a card. Conspire <i>(As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)</i>
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Ghastly Gloomhunter
  ( 2)
Creature — Zombie Bat
(1/1)
Kicker  <i>(You may pay an additional  as you cast this spell.)</i> Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
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Ghastly Haunting
( 0)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Ghastly Mimicry
( 0)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
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Ghastly Remains
   ( 3)
Creature — Zombie
(0/0)
Amplify 1 <I>(As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay   . If you do, return Ghastly Remains to your hand.
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Glacial Chasm
( 0)
Land
Cumulative upkeep—Pay 2 life. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
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Goblin Glory Chaser
 ( 1)
Creature — Goblin Warrior
(1/1)
Renown 1 <i>(When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)</i> As long as Goblin Glory Chaser is renowned, it has menace. <i>(It can't be blocked except by two or more creatures.)</i>
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Hasran Ogress
  ( 2)
Creature — Ogre
(3/2)
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
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Helm of the Ghastlord
  ( 4)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
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Herdchaser Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, trample Megamorph   <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i> When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Impetuous Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
Flying, haste Impetuous Sunchaser attacks each combat if able.
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Kaza, Roil Chaser
  ( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
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Kei Takahashi
   ( 4)
Legendary Creature — Human Cleric
(2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
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Kenessos, Priest of Thassa
  ( 2)
Legendary Creature — Merfolk Cleric
(1/3)
If you would scry a number of cards, scry that many cards plus one instead.  : Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
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Lutri, the Spellchaser
   ( 3)
Legendary Creature — Elemental Otter
(3/2)
Companion — Each nonland card in your starting deck has a different name. <i>(If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)</i> Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Magmatic Chasm
  ( 2)
Sorcery
Creatures without flying can't block this turn.
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Mathas, Fiend Seeker
   ( 3)
Legendary Creature — Vampire
(3/3)
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
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Moat Piranhas
  ( 2)
Creature — Fish
(3/3)
Defender <i>(This creature can't attack.)</i>
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Nova Chaser
  ( 4)
Creature — Elemental Warrior
(10/2)
Trample Champion an Elemental <i>(When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)</i>
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Ordeal of Thassa
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
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Ovalchase Daredevil
  ( 4)
Creature — Human Pilot
(4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
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Ovalchase Dragster
 ( 4)
Artifact — Vehicle
(6/1)
Trample, haste Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Phase Dolphin
  ( 3)
Creature — Elemental Whale
(1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
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Rakshasa Gravecaller
  ( 5)
Creature — Cat Demon
(3/6)
Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i> When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
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Rakshasa Vizier
    ( 5)
Creature — Cat Demon
(4/4)
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
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Rakshasa's Disdain
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
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Shambling Ghast
 ( 1)
Creature — Zombie
(1/1)
When Shambling Ghast dies, choose one — • <i>Brave the Stench</i> — Target creature an opponent controls gets -1/-1 until end of turn. • <i>Search the Body</i> — Create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Shinechaser
   ( 3)
Creature — Faerie
(1/1)
Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment.
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Silverchase Fox
  ( 2)
Creature — Fox
(2/2)
 , Sacrifice Silverchase Fox: Exile target enchantment.
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Soulhunter Rakshasa
   ( 5)
Creature — Cat Demon
(5/5)
Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Stormchaser Chimera
   ( 4)
Creature — Chimera
(2/3)
Flying   : Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. <i>(To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)</i>
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Stormchaser Drake
  ( 2)
Creature — Drake
(2/1)
Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.
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Stormchaser Mage
  ( 2)
Creature — Human Wizard
(1/3)
Flying, haste Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Thassa, Deep-Dwelling
  ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.  : Tap another target creature.
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Thassa, God of the Sea
  ( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. <i>(Each in the mana costs of permanents you control counts toward your devotion to blue.)</i> At the beginning of your upkeep, scry 1.  : Target creature you control can't be blocked this turn.
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Thassa's Bounty
  ( 6)
Sorcery
Draw three cards. Target player mills three cards.
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Thassa's Devourer
  ( 5)
Enchantment Creature — Elemental
(2/6)
<i>Constellation</i> — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.
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Thassa's Emissary
  ( 4)
Enchantment Creature — Crab
(3/3)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.
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Thassa's Intervention
   ( 2)
Instant
Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice .
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Thassa's Ire
 ( 1)
Enchantment
 : You may tap or untap target creature.
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Thassa's Oracle
  ( 2)
Creature — Merfolk Wizard
(1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. <i>(Each in the mana costs of permanents you control counts toward your devotion to blue.)</i>
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Thassa's Rebuff
  ( 2)
Instant
Counter target spell unless its controller pays , where X is your devotion to blue. <i>(Each in the mana costs of permanents you control counts toward your devotion to blue.)</i>
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The Phasing of Zhalfir
   ( 4)
Enchantment — Saga
Read ahead <i>(Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)</i> I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
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Woodland Chasm
( 0)
Snow Land — Swamp Forest
<i>( : Add or .)</i> Woodland Chasm enters the battlefield tapped.
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