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Deadhead 3Black (4)
Creature — Zombie (3/3)

0: Return Deadhead from your graveyard to the battlefield. Activate this ability only if an opponent isn't touching their hand (of cards).

Unglued (Common)
Death's-Head Buzzard
Death's-Head Buzzard 1BlackBlack (3)
Creature — Bird (2/1)


When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Masters 25 (Common)
Other Versions
Scourge (Common)
Vintage Masters (Common)
Double Header
Double Header 3BlueBlue (5)
Creature — Drake (2/3)


When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.

Unhinged (Common)
Fiddlehead Kami
Fiddlehead Kami 4Green (5)
Creature — Spirit (3/3)

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Saviors of Kamigawa (Common)
Godhead of Awe
Godhead of Awe White or BlueWhite or BlueWhite or BlueWhite or BlueWhite or Blue (5)
Creature — Spirit Avatar (4/4)


Other creatures have base power and toughness 1/1.

Shadowmoor (Rare)
Gorgon's Head
Gorgon's Head 1 (1)
Artifact — Equipment

Equipped creature has deathtouch.

Equip 2

Born of the Gods (Uncommon)
Hammerhead Shark
Hammerhead Shark 1Blue (2)
Creature — Fish (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Head Banger
Head Banger (0)
Artifact — Contraption

Whenever you crank Head Banger, target creature must be blocked this turn if able.

Unstable (Common)
Head Games
Head Games 3BlackBlack (5)

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.

Tenth Edition (Rare)
Other Versions
Onslaught (Rare)
Head to Head
Head to Head White (1)

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

Unhinged (Uncommon)
Headhunter 1Black (2)
Creature — Human Cleric (1/1)

Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Headless Horseman
Headless Horseman 2Black (3)
Creature — Zombie Knight (2/2)

Legends (Common)
Headless Skaab
Headless Skaab 2Blue (3)
Creature — Zombie Warrior (3/6)

As an additional cost to cast this spell, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.

Dark Ascension (Common)
Headless Specter
Headless Specter 1BlackBlack (3)
Creature — Specter (2/2)


Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.

Modern Horizons (Common)
Headlong Rush
Headlong Rush 1Red (2)

Attacking creatures gain first strike until end of turn.

Urza's Saga (Common)
Headstone 1Black (2)

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Headstrong Brute
Headstrong Brute 2Red (3)
Creature — Orc Pirate (3/3)

Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

Ixalan (Common)
Headwater Sentries
Headwater Sentries 3Blue (4)
Creature — Merfolk Warrior (2/5)

Ixalan (Common)
Healer's Headdress
Healer's Headdress 2 (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

WhiteWhite: Attach Healer's Headdress to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Hollowhead Sliver
Hollowhead Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Tap, Discard a card: Draw a card."

Modern Horizons (Uncommon)
Hotheaded Giant
Hotheaded Giant 3Red (4)
Creature — Giant Warrior (4/4)


Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

Eventide (Common)
Multi-Headed (0)
Creature — Hydra (+4/+4)

At the beginning of each end step, if you rolled a die this turn,

Augment 4Green (4Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Common)
Phoebe, Head of S.N.E.A.K.
Phoebe, Head of S.N.E.A.K. 1BlueBlack (3)
Legendary Creature — Human Spy (2/3)

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

2BlueBlack: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Unstable (Mythic Rare)
Slitherhead Black or Green (1)
Creature — Plant Zombie (1/1)

Scavenge 0 (0, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Splitting Headache
Splitting Headache 3Black (4)

Choose one —

• Target player discards two cards.

• Target player reveals their hand. You choose a card from it. That player discards that card.

Shadowmoor (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Three-Headed Goblin
Three-Headed Goblin 3RedRed (5)
Creature — Goblin Mutant (3/3)

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Unstable (Rare)
Thunderheads 2Blue (3)

Replicate 2Blue (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

Guild Kit: Izzet (Uncommon)
Other Versions
Guildpact (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Two-Headed Cerberus
Two-Headed Cerberus 1RedRed (3)
Creature — Hound (1/2)

Double strike (This creature deals both first-strike and regular combat damage.)

Theros (Common)
Two-Headed Dragon
Two-Headed Dragon 4RedRed (6)
Creature — Dragon (4/4)


Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

1Red: Two-Headed Dragon gets +2/+0 until end of turn.

Archenemy (Rare)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Rare)
From the Vault: Dragons (Rare)
Two-Headed Giant
Two-Headed Giant 2RedRed (4)
Creature — Giant Warrior (4/4)

Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

Dominaria (Rare)
Two-Headed Giant of Foriys
Two-Headed Giant of Foriys 4Red (5)
Creature — Giant (4/4)


Two-Headed Giant of Foriys can block an additional creature each combat.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Two-Headed Sliver
Two-Headed Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Time Spiral (Common)
Two-Headed Zombie
Two-Headed Zombie 3Black (4)
Creature — Zombie (4/2)

Menace (This creature can't be blocked except by two or more creatures.)

Core Set 2019 (Common)
Urza, Academy Headmaster
Urza, Academy Headmaster WhiteBlueBlackRedGreen (5)
Legendary Planeswalker — Urza (4)

+1: Head to and click +1.

-1: Head to and click -1.

-6: Head to and click -6.

Unstable (Mythic Rare)