+heed (4)
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Mill a card, then draw cards equal to the milled card's mana value.
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Prevent all damage a source of your choice would deal this turn.
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