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A Girl and Her Dogs (playtest)
  ( 5)
Creature — — Human
(3/3)
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
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Aberrant Researcher
  ( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.
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Academy Researchers
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
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Acornelia, Fashionable Filcher
  ( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters or dies, you get .  , Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
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Act of Heroism
  ( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
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Adherent of Hope
  ( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
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Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature to its owner's hand.
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Æther Barrier (Aether Barrier)
  ( 3)
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .
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Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
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Aether Channeler
  ( 3)
Creature — Human Wizard
(2/1)
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
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Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
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Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
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Aether Gale
   ( 5)
Sorcery
Return six target nonland permanents to their owners' hands.
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Aether Gust
  ( 2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
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Aether Helix
   ( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Meltdown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When this Aura enters, you get  (two energy counters). Enchanted creature gets -4/-0.
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Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
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Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Revolt
   ( 4)
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more , this enchantment deals that much damage to any target.
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Æther Rift (Aether Rift)
   ( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Æther Searcher (Aether Searcher)
 ( 7)
Artifact Creature — Construct
(6/4)
Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
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Aether Snap
   ( 5)
Sorcery
Remove all counters from all permanents and exile all tokens.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
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Æther Sting (Aether Sting)
  ( 4)
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
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Aether Swooper
  ( 2)
Creature — Vedalken Artificer
(1/2)
Flying When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Syphon
   ( 3)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) , : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
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Æther Tide (Aether Tide)
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aether Tunnel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. : You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
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Æther Web (Aether Web)
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
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Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When this creature enters, move any number of +1/+1 counters from other permanents you control onto this creature.
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Ætherflame Wall (Aetherflame Wall)
  ( 2)
Creature — Wall
(0/4)
Defender This creature can block creatures with shadow as though they didn't have shadow. : This creature gets +1/+0 until end of turn.
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Aetherflux Conduit
 ( 6)
Artifact
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
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Aetheric Amplifier
 ( 3)
Artifact
: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Aetherjacket
 ( 3)
Artifact Creature — Thopter
(2/1)
Flying, vigilance , , Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
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Ætherling (Aetherling)
   ( 6)
Creature — Shapeshifter
(4/5)
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Aethermage's Touch
   ( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Aetherplasm
   ( 4)
Creature — Illusion
(1/1)
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Aethershield Artificer
  ( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Æthersnatch (Aethersnatch)
   ( 6)
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
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Aethersnipe
  ( 6)
Creature — Elemental
(4/4)
When this creature enters, return target nonland permanent to its owner's hand. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Aethersphere Harvester
 ( 3)
Artifact — Vehicle
(3/5)
Flying When this Vehicle enters, you get  (two energy counters). Pay : This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherspouts
   ( 5)
Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
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Aethersquall Ancient
   ( 7)
Creature — Leviathan
(6/6)
Flying At the beginning of your upkeep, you get   (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
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Aetherstorm Roc
   ( 4)
Creature — Bird
(3/3)
Flying Whenever this creature or another creature you control enters, you get (an energy counter). Whenever this creature attacks, you may pay  . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aetherstream Leopard
  ( 3)
Creature — Cat
(2/3)
Trample When this creature enters, you get (an energy counter). Whenever this creature attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Aethertow
  ( 4)
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever this creature enters or attacks, you get (an energy counter) for each creature you control. Pay : This creature gets +1/+1 until end of turn.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherworks Marvel
 ( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Agent of Treachery
   ( 7)
Creature — Human Rogue
(2/3)
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
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Ahn-Crop Crasher
  ( 3)
Creature — Minotaur Warrior
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
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Ajani, Mentor of Heroes
   ( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Akki Avalanchers
 ( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: This creature gets +2/+0 until end of turn. Activate only once each turn.
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Akki Blizzard-Herder
  ( 2)
Creature — Goblin Shaman
(1/1)
When this creature dies, each player sacrifices a land of their choice.
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Allosaurus Shepherd
 ( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered.   : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Ambitious Aetherborn
  ( 5)
Creature — Aetherborn Artificer
(4/3)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Anchor to the Aether
  ( 3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Angelic Skirmisher
   ( 6)
Creature — Angel
(4/4)
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
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Angel's Feather
 ( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Angrath's Ambusher
  ( 3)
Creature — Orc Pirate
(2/3)
This creature gets +2/+0 as long as you control an Angrath planeswalker.
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Another Chance
  ( 3)
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
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Another Round
    ( 3)
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
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Anthousa, Setessan Hero
   ( 5)
Legendary Creature — Human Warrior
(4/5)
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
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Aragorn, Hornburg Hero
    ( 4)
Legendary Creature — Human Soldier
(4/4)
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
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Arbor Adherent
  ( 4)
Creature — Dog Druid
(2/4)
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
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Arcane Archery
  ( 3)
Instant
Target creature gets +3/+3 and gains reach and trample until end of turn. You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
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Arcbound Crusher
 ( 4)
Artifact Creature — Juggernaut
(0/0)
Trample Whenever another artifact enters, put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Slasher
  ( 5)
Artifact Creature — Cat
(0/0)
Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)
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Archers of Qarsi
  ( 4)
Creature — Snake Archer
(5/2)
Defender Reach (This creature can block creatures with flying.)
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Archers' Parapet
  ( 2)
Creature — Wall
(0/5)
Defender  , : Each opponent loses 1 life.
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Archery Training
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has " : This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
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Arm with Æther (Arm with Aether)
  ( 3)
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Armillary Sphere
 ( 2)
Artifact
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Armix, Filigree Thrasher
  ( 3)
Legendary Artifact Creature — Golem
(3/2)
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)
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Arsenal Thresher
   ( 4)
Artifact Creature — Construct
(2/2)
As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.
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Ash, Party Crasher
  ( 2)
Legendary Creature — Human Peasant
(2/2)
Haste Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Atmosphere Surgeon
  ( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on this creature. Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.
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