+hex (18)
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
Destroy six target creatures.
: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. <i>( can be paid with either or 2 life.)</i>
Flying
Hexavus enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
Enlist <i>(As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)</i>
Level up <i>(: Put a level counter on this. Level up only as a sorcery.)</i>
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
<i>Multi-threat Eliminator</i> — Hexmark Destroyer can't be blocked except by six or more creatures.
Unearth <i>(: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)</i>
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay or .
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
Target creature gets -2/-2 until end of turn.
<i>Landfall</i> — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
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