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Chill 1Blue (2)

Red spells cost 2 more to cast.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Chill Haunting
Chill Haunting 1Black (2)

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Scourge (Uncommon)
Chill of Foreboding
Chill of Foreboding 2Blue (3)

Each player mills five cards.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Chill of the Grave
Chill of the Grave 2Blue (3)

This spell costs 1 less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Innistrad: Crimson Vow (Common)
Chill to the Bone
Chill to the Bone 3Black (4)

Destroy target nonsnow creature.

Coldsnap (Common)
Chillbringer 4Blue (5)
Creature — Elemental (3/3)


When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Ravnica Allegiance (Common)
Chillerpillar 3Blue (4)
Snow Creature — Insect (3/3)

4SnowSnow: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow source.)

As long as Chillerpillar is monstrous, it has flying.

Modern Horizons (Common)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chilling Chronicle
Chilling Chronicle (0)

1, Tap: Tap target nonland permanent. Transform Chilling Chronicle.

Innistrad: Midnight Hunt (Uncommon)
Chilling Grasp
Chilling Grasp 2Blue (3)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Uncommon)
Chilling Shade
Chilling Shade 2Black (3)
Snow Creature — Shade (1/1)


Snow: Chilling Shade gets +1/+1 until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Chilling Trap
Chilling Trap Blue (1)

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Zendikar Rising (Common)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Creeping Chill
Creeping Chill 3Black (4)

Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

Guilds of Ravnica (Uncommon)
Crippling Chill
Crippling Chill 2Blue (3)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Khans of Tarkir (Common)
Downhill Charge
Downhill Charge 2Red (3)

You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Nemesis (Common)
Foothill Guide
Foothill Guide White (1)
Creature — Human Cleric (1/1)

Protection from Goblins

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Gallows at Willow Hill
Gallows at Willow Hill 3 (3)

3, Tap, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

Avacyn Restored (Rare)
Hill Giant
Hill Giant 3Red (4)
Creature — Giant (3/3)

Portal (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Hill Giant Herdgorger
Hill Giant Herdgorger 4GreenGreen (6)
Creature — Giant (7/6)

When Hill Giant Herdgorger enters the battlefield, you gain 3 life.

Adventures in the Forgotten Realms (Common)
Hillcomber Giant
Hillcomber Giant 2WhiteWhite (4)
Creature — Giant Scout (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Shinen of Fear's Chill
Shinen of Fear's Chill 4Black (5)
Creature — Spirit (3/2)

Shinen of Fear's Chill can't block.

Channel — 1Black, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Saviors of Kamigawa (Common)
Uncomfortable Chill
Uncomfortable Chill 2Blue (3)

Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

Core Set 2019 (Common)
Uphill Battle
Uphill Battle 2Red (3)

Creatures played by your opponents enter the battlefield tapped.

Mercadian Masques (Uncommon)
Winter's Chill
Winter's Chill Variable ColorlessBlue (1)

Cast this spell only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Ice Age (Rare)
Wooded Foothills
Wooded Foothills (0)

Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)
Zendikar Expeditions (Mythic Rare)

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