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Adaptive Shimmerer
Adaptive Shimmerer 5 (5)
Creature — Insect (0/0)

Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

Ikoria: Lair of Behemoths (Common)
Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Brass-Talon Chimera
Brass-Talon Chimera 4 (4)
Artifact Creature — Chimera (2/2)

First strike

Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)

Visions (Uncommon)
Chime of Night
Chime of Night 1Black (2)
Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Urza's Destiny (Common)
Chimeric Coils
Chimeric Coils 1 (1)
Artifact

Variable Colorless1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

Fifth Dawn (Uncommon)
Chimeric Egg
Chimeric Egg 3 (3)
Artifact

Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.

Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

Darksteel (Uncommon)
Chimeric Idol
Chimeric Idol 3 (3)
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Vintage Masters (Uncommon)
Other Versions
Prophecy (Uncommon)
Chimeric Mass
Chimeric Mass Variable Colorless (0)
Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

1: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Modern Masters 2015 Edition (Rare)
Other Versions
Scars of Mirrodin (Rare)
Chimeric Sphere
Chimeric Sphere 3 (3)
Artifact

2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Weatherlight (Uncommon)
Chimeric Staff
Chimeric Staff 4 (4)
Artifact

Variable Colorless: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Chimney Goyf
Chimney Goyf 4Black (5)
Creature — — Lhurgoyf Imp (*/*+1)

Flying

CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When CARDNAME dies, target opponent puts a card from their hand on top of their library.

Mystery Booster (Common)
Chimney Imp
Chimney Imp 4Black (5)
Creature — Imp (1/2)

Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

Mirrodin (Common)
Coastline Chimera
Coastline Chimera 3Blue (4)
Creature — Chimera (1/5)

Flying

1White: Coastline Chimera can block an additional creature this turn.

Theros (Common)
Crystal Chimes
Crystal Chimes 3 (3)
Artifact

3, Tap, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Commander 2015 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Daybreak Chimera
Daybreak Chimera 3WhiteWhite (5)
Creature — Chimera (3/3)

This spell costs Variable Colorless less to cast, where X is your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Flying

Theros Beyond Death (Common)
Heat Shimmer
Heat Shimmer 2Red (3)
Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

Double Masters (Rare)
Other Versions
Lorwyn (Rare)
Horizon Chimera
Horizon Chimera 2GreenBlue (4)
Creature — Chimera (3/2)

Flash

Flying, trample

Whenever you draw a card, you gain 1 life.

Commander 2016 (Uncommon)
Other Versions
Theros (Uncommon)
Iron-Heart Chimera
Iron-Heart Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)

Visions (Uncommon)
Lead-Belly Chimera
Lead-Belly Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Trample

Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)

Visions (Uncommon)
Loathsome Chimera
Loathsome Chimera 2Green (3)
Creature — Chimera (4/1)

Escape—4Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

Theros Beyond Death (Common)
Mischievous Chimera
Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)

Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

Theros Beyond Death (Uncommon)
Perplexing Chimera
Perplexing Chimera 4Blue (5)
Enchantment Creature — Chimera (3/3)

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Born of the Gods (Rare)
Pir's Whim
Pir's Whim 3Green (4)
Sorcery

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.

Battlebond (Rare)
Prescient Chimera
Prescient Chimera 3BlueBlue (5)
Creature — Chimera (3/4)

Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Jumpstart (Common)
Other Versions
Theros (Common)
Riptide Chimera
Riptide Chimera 2Blue (3)
Enchantment Creature — Chimera (3/4)

Flying

At the beginning of your upkeep, return an enchantment you control to its owner's hand.

Journey into Nyx (Uncommon)
Sakashima of a Thousand Faces
Sakashima of a Thousand Faces 3Blue (4)
Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Sakashima the Impostor
Sakashima the Impostor 2BlueBlue (4)
Legendary Creature — Human Rogue (3/1)

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "2BlueBlue: Return this creature to its owner's hand at the beginning of the next end step."

Saviors of Kamigawa (Rare)
Sakashima's Protege
Sakashima's Protege 4BlueBlue (6)
Creature — Shapeshifter (3/1)

Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.

Commander Legends (Rare)
Sakashima's Student
Sakashima's Student 2BlueBlue (4)
Creature — Human Ninja (0/0)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

Planechase Anthology (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Sakashima's Will
Sakashima's Will 3Blue (4)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Commander Legends (Rare)
Shimatsu the Bloodcloaked
Shimatsu the Bloodcloaked 3Red (4)
Legendary Creature — Demon Spirit (0/0)

As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.

Champions of Kamigawa (Rare)
Shimian Night Stalker
Shimian Night Stalker 3BlackBlack (5)
Creature — Nightstalker (4/4)

Black, Tap: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Shimian Specter
Shimian Specter 2BlackBlack (4)
Creature — Specter (2/2)

Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2013 (Rare)
Other Versions
Future Sight (Rare)
Shimmer
Shimmer 2BlueBlue (4)
Enchantment

As Shimmer enters the battlefield, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Rare)
Shimmer Dragon
Shimmer Dragon 4BlueBlue (6)
Creature — Dragon (5/6)

Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.

Tap two untapped artifacts you control: Draw a card.

Throne of Eldraine (Rare)
Shimmer Myr
Shimmer Myr 3 (3)
Artifact Creature — Myr (2/2)

Flash

You may cast artifact spells as though they had flash.

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Mirrodin Besieged (Rare)
Commander 2016 (Rare)
Commander Legends (Uncommon)
Shimmer of Possibility
Shimmer of Possibility 1Blue (2)
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Ravnica Allegiance (Common)
Shimmerdrift Vale
Shimmerdrift Vale (0)
Snow Land

Shimmerdrift Vale enters the battlefield tapped.

As Shimmerdrift Vale enters the battlefield, choose a color.

Tap: Add one mana of the chosen color.

Kaldheim (Common)
Shimmering Barrier
Shimmering Barrier 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

First strike

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Shimmering Efreet
Shimmering Efreet 2Blue (3)
Creature — Efreet (2/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Visions (Uncommon)
Shimmering Glasskite
Shimmering Glasskite 3Blue (4)
Creature — Spirit (2/3)

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Betrayers of Kamigawa (Common)
Shimmering Grotto
Shimmering Grotto (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Iconic Masters (Common)
Other Versions
Lorwyn (Common)
Innistrad (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Planechase Anthology (Common)
Modern Masters 2017 Edition (Common)
Shimmering Mirage
Shimmering Mirage 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

Apocalypse (Common)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tenth Edition (Common)
Other Versions
Tempest (Common)
Invasion (Common)
Shimmerscale Drake
Shimmerscale Drake 4Blue (5)
Creature — Drake (3/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Shimmerwing Chimera
Shimmerwing Chimera 3Blue (4)
Enchantment Creature — Chimera (3/2)

Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

Theros Beyond Death (Uncommon)
Spellheart Chimera
Spellheart Chimera 1BlueRed (3)
Creature — Chimera (*/3)

Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Duel Decks: Mind vs. Might (Uncommon)
Other Versions
Theros (Uncommon)
Commander 2016 (Uncommon)
Sphinx of the Chimes
Sphinx of the Chimes 4BlueBlue (6)
Creature — Sphinx (5/6)

Flying

Discard two nonland cards with the same name: Draw four cards.

Return to Ravnica (Rare)
Stormchaser Chimera
Stormchaser Chimera 2BlueRed (4)
Creature — Chimera (2/3)

Flying

2BlueRed: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Conspiracy: Take the Crown (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Tin-Wing Chimera
Tin-Wing Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Flying

Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)

Visions (Uncommon)
Treeshaker Chimera
Treeshaker Chimera 5GreenGreen (7)
Creature — Chimera (8/5)

All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

Streets of New Capenna Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Victory Chimes
Victory Chimes 3 (3)
Artifact

Untap Victory Chimes during each other player's untap step.

Tap: A player of your choice adds Colorless.

Commander 2021 (Rare)
Other Versions
Battlebond (Rare)
Volatile Chimera
Volatile Chimera 2Red (3)
Creature — Elemental Chimera (3/2)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

1Red: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Conspiracy: Take the Crown (Rare)
Whim of Volrath
Whim of Volrath Blue (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Tempest (Rare)
Whims of the Fates
Whims of the Fates 5Red (6)
Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Commander 2016 (Rare)
Other Versions
Born of the Gods (Rare)
Whimwader
Whimwader 4Blue (5)
Creature — Elemental (6/4)

Whimwader can't attack unless defending player controls a blue permanent.

Shadowmoor (Common)
Yoshimaru, Ever Faithful
Yoshimaru, Ever Faithful White (1)
Legendary Creature — Dog (1/1)

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)

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