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All of History, All at Once
   ( 4)
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Anarchist
  ( 5)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target sorcery card from your graveyard to your hand.
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Aphelia, Viper Whisperer
  ( 2)
Legendary Creature — Gorgon Assassin
(1/3)
Deathtouch Whenever Aphelia attacks, you may pay  . If you do, create a 1/1 black Snake creature token with deathtouch.  : Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
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Bat Whisperer
  ( 4)
Creature — Vampire
(4/2)
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
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Beast Whisperer
   ( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Blade Historian
    ( 4)
Creature — Human Cleric
(2/3)
Attacking creatures you control have double strike.
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Cavern Whisperer
  ( 5)
Creature — Nightmare
(4/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
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Chains of Mephistopheles
  ( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chisei, Heart of Oceans
   ( 4)
Legendary Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Chisei unless you remove a counter from a permanent you control.
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Chishiro, the Shattered Blade
   ( 4)
Legendary Creature — Snake Samurai
(4/4)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Chiss-Goria, Forge Tyrant
    ( 9)
Legendary Creature — Dragon
(5/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
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Deeproot Historian
  ( 4)
Creature — Merfolk Druid
(3/3)
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
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Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Don't Try This at Home
  ( 2)
Enchantment
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)  , Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
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Doom Whisperer
   ( 5)
Creature — Nightmare Demon
(6/6)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dream Chisel
 ( 2)
Artifact
Face-down creature spells you cast cost less to cast.
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Dryad Sophisticate
  ( 2)
Creature — Dryad
(2/1)
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
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Endless Whispers
   ( 4)
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Eriette's Whisper
  ( 4)
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Ethereal Whiskergill
  ( 4)
Creature — Elemental
(4/3)
Flying This creature can't attack unless defending player controls an Island.
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Fade from History
   ( 4)
Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
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Falthis, Shadowcat Familiar
  ( 3)
Legendary Creature — Nightmare Cat
(2/2)
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
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Guff Rewrites History
  ( 3)
Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
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Hakka, Whispering Raven
  ( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
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Hedge Whisperer
 ( 1)
Creature — Elf Druid Detective
(0/3)
You may choose not to untap this creature during your untap step.  , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Hish of the Snake Cult (playtest)
    ( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
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Hisoka's Guard
  ( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap this creature during your untap step.  , : Target creature you control other than this creature has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
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Hissing Iguanar
  ( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
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Hissing Miasma
   ( 3)
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
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Historian of Zhalfir
   ( 4)
Creature — Human Wizard
(3/3)
Whenever this creature attacks, if you control a Teferi planeswalker, draw a card.
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Historian's Boon
  ( 4)
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Historian's Wisdom
  ( 3)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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History of Benalia
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Horobi's Whisper
   ( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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How Is This a Par Three?!
   ( 4)
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
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Hurl into History
   ( 5)
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Illuminate History
   ( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illustrious Historian
  ( 2)
Creature — Human Shaman
(2/1)
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Kaho, Minamo Historian
   ( 4)
Legendary Creature — Human Wizard
(2/2)
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
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Kami of Whispered Hopes
  ( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is this creature's power.
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Kethis, the Hidden Hand
   ( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
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Krovikan Whispers
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When this Aura is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Life Chisel
 ( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
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Loran, Disciple of History
  ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
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Malevolent Whispers
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Mindwhisker
  ( 3)
Creature — Rat Wizard
(3/2)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
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Miriam, Herd Whisperer
  ( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mosswood Dreadknight
  ( 2)
Creature — Human Knight
(3/2)
Trample When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
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Nezumi Shortfang
  ( 2)
Creature — Rat Rogue
(1/1)
 , : Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
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Not of This World
 ( 7)
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Obscura Polymorphist
   ( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Omarthis, Ghostfire Initiate
  ( 0)
Legendary Creature — Spirit Snake
(0/0)
Omarthis enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
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Polymorphist's Jest
   ( 3)
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Preacher of the Schism
  ( 3)
Creature — Vampire Cleric
(2/4)
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Primal Whisperer
  ( 5)
Creature — Elf Soldier
(2/2)
This creature gets +2/+2 for each face-down creature on the battlefield. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Quintorius, Field Historian
   ( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Reconstruct History
   ( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Scale of Chiss-Goria
 ( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +0/+1 until end of turn.
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Schismotivate
   ( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
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Sheoldred, Whispering One
   ( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
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Shessra, Death's Whisper
   ( 4)
Legendary Creature — Human Elf Warlock
(1/3)
Bewitching Whispers — When Shessra enters, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
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Shisato, Whispering Hunter
  ( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
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Sinuous Benthisaur
  ( 6)
Creature — Dinosaur
(4/4)
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Sythis, Harvest's Hand
  ( 2)
Legendary Enchantment Creature — Nymph
(1/2)
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
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They Went This Way
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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This Is How It Ends
  ( 4)
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
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This Town Ain't Big Enough
  ( 5)
Instant
This spell costs less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
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Thistledown Duo
  ( 3)
Creature — Kithkin Soldier Wizard
(2/2)
Whenever you cast a white spell, this creature gets +1/+1 until end of turn. Whenever you cast a blue spell, this creature gains flying until end of turn.
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Thistledown Liege
    ( 4)
Creature — Kithkin Knight
(1/3)
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
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Thistledown Players
  ( 3)
Creature — Mouse Bard
(3/3)
Whenever this creature attacks, untap target nonland permanent.
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Tooth of Chiss-Goria
 ( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Trailblazing Historian
  ( 2)
Creature — Human Shaman
(1/3)
Haste : Another target creature gains haste until end of turn.
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War Historian
  ( 3)
Creature — Human Monk
(3/3)
Reach This creature has indestructible as long as it attacked a battle this turn.
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Whisk Away
  ( 3)
Instant
Put target attacking or blocking creature on top of its owner's library.
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Whiskerquill Scribe
  ( 2)
Creature — Mouse Citizen
(2/2)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
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Whiskervale Forerunner
  ( 4)
Creature — Mouse Bard
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
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Whisper Agent
   ( 3)
Creature — Human Rogue
(3/2)
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Whisper of the Dross
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Whisper Squad
 ( 1)
Creature — Human Soldier
(1/1)
 : Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
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Whisper, Blood Liturgist
  ( 4)
Legendary Creature — Human Cleric
(2/2)
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
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Whispergear Sneak
 ( 1)
Artifact Creature — Construct
(1/1)
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
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Whispering Madness
   ( 4)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Whispering Shade
  ( 4)
Creature — Shade
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : This creature gets +1/+1 until end of turn.
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Whispering Snitch
  ( 2)
Creature — Vampire Rogue
(1/3)
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
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