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Asmira, Holy Avenger
Asmira, Holy Avenger 2GreenWhite (4)
Legendary Creature — Human Cleric (2/3)

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Mirage (Rare)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Holy Avenger
Holy Avenger 2White (3)
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.

Equip 2White

Adventures in the Forgotten Realms Commander (Rare)
Holy Cow
Holy Cow 2White (3)
Creature — Ox Angel (2/2)

Flash

Flying

When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Outlaws of Thunder Junction (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Legends (Common)
Invasion (Common)
Holy Frazzle-Cannon
Holy Frazzle-Cannon (0)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.

Equip 1

March of the Machine (Uncommon)
Holy Justiciar
Holy Justiciar 3White (4)
Creature — Human Cleric (2/1)

2White, Tap: Tap target creature. If that creature is a Zombie, exile it.

Avacyn Restored (Uncommon)
Holy Light
Holy Light 2White (3)
Instant

Nonwhite creatures get -1/-1 until end of turn.

Masters Edition (Common)
Other Versions
The Dark (Common)
Holy Mantle
Holy Mantle 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

Gatecrash (Uncommon)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Magic 2011 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

2: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Melancholy
Melancholy 2Black (3)
Enchantment — Aura

Enchant creature

When Melancholy enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Melancholy unless you pay Black.

Planar Chaos (Common)
Quest for the Holy Relic
Quest for the Holy Relic White (1)
Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Zendikar (Uncommon)
Unholy Annex // Ritual Chamber (Ritual Chamber)
Unholy Annex // Ritual Chamber (Ritual Chamber) 3BlackBlack (5)
Enchantment — Room

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Tasha, Unholy Archmage
Tasha, Unholy Archmage 2BlueBlack (4)
Legendary Planeswalker — — Tasha

+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.

−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward 2.

−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Unholy Annex // Ritual Chamber (Unholy Annex)
Unholy Annex // Ritual Chamber (Unholy Annex) 2Black (3)
Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Unholy Citadel
Unholy Citadel (0)
Land

Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Unholy Fiend
Unholy Fiend (0)
Creature — Horror (3/3)

At the beginning of your end step, you lose 1 life.

Innistrad (Uncommon)
Unholy Grotto
Unholy Grotto (0)
Land

Tap: Add Colorless.

Black, Tap: Put target Zombie card from your graveyard on top of your library.

Onslaught (Rare)
Unholy Heat
Unholy Heat Red (1)
Instant

Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Modern Horizons 2 (Common)
Special Guests (Mythic Rare)
Outlaws of Thunder Junction Commander (Common)
Unholy Hunger
Unholy Hunger 3BlackBlack (5)
Instant

Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Ultimate Masters (Common)
Other Versions
Magic Origins (Common)
Unholy Indenture
Unholy Indenture 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

Core Set 2020 (Common)
Unholy Officiant
Unholy Officiant White (1)
Creature — Vampire Cleric (1/2)

Vigilance

4White: Put a +1/+1 counter on Unholy Officiant.

Innistrad: Crimson Vow (Common)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Magic 2010 (Common)
Magic 2011 (Common)
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