+horse (15)
Defender
When Akroan Horse enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
When Fell Horseman dies, put it on the bottom of its owner's library.
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
: Untap Horseshoe Crab.
Kicker (You may pay an additional as you cast this spell.)
When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token.
, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Horses you control have haste. (They can attack and as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Workhorse enters with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add .
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Gatherer works better in the Companion app!