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Ancestral Hot Dog Minotaur
( 0)
Stickers
2 — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) 3 — Flying 2 — 1/4 5 — 8/6
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Aphotic Wisps
( 1)
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
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Bloodshot Cyclops
( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
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Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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Cactusfolk Sureshot
( 4)
Creature — Plant Mercenary
(4/4)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
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Case of the Locked Hothouse
( 4)
Enchantment — Case
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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Clear Shot
( 3)
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
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Coming In Hot
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Deadshot
( 4)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
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Deadshot Minotaur
( 5)
Creature — Minotaur
(3/4)
When Deadshot Minotaur enters, it deals 3 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)
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Dual Shot
( 1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
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Ember Shot
( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Ettercap
( 5)
Creature — Spider Beast
(2/5)
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Flameshot
( 4)
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
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Goblin Slingshot
( 0)
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
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Grapeshot
( 2)
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Gut Shot
( 1)
Instant
( can be paid with either or 2 life.) Gut Shot deals 1 damage to any target.
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Hot Fix
( 6)
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
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Hot Pursuit
( 2)
Enchantment
When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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Hot Soup
( 1)
Artifact — Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hot Springs
( 2)
Enchantment — Aura
Enchant land you control Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
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Hotfoot Gnome
( 3)
Artifact Creature — Gnome
(3/1)
Haste : Another target creature gains haste until end of turn.
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Hotheaded Giant
( 4)
Creature — Giant Warrior
(4/4)
Haste Hotheaded Giant enters with two -1/-1 counters on it unless you've cast another red spell this turn.
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Hotshot Investigators
( 6)
Creature — Vedalken Detective
(4/4)
When Hotshot Investigators enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Hotshot Mechanic
( 1)
Artifact Creature — Fox Pilot
(2/1)
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
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Invigorating Hot Spring
( 3)
Enchantment
Invigorating Hot Spring enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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Ishi-Ishi, Akki Crackshot
( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
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Kill Shot
( 3)
Instant
Destroy target attacking creature.
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Lilah, Undefeated Slickshot
( 3)
Legendary Creature — Human Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Minotaur Sureshot
( 3)
Creature — Minotaur Archer
(2/3)
Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn.
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Needleshot Gourna
( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Orc Sureshot
( 4)
Creature — Orc Archer
(4/2)
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Photo Op
( 1)
Sorcery
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
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Psychotic Episode
( 3)
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Psychotic Fury
( 2)
Instant
Target multicolored creature gains double strike until end of turn. Draw a card.
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Psychotic Haze
( 4)
Instant
Psychotic Haze deals 1 damage to each creature and each player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Psychotrope Thallid
( 3)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Draw a card.
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Red-Hot Hottie
( 4)
Creature — Elemental
(2/5)
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
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Runic Shot
( 1)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
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Scattershot
( 3)
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Scattershot Archer
( 1)
Creature — Elf Archer
(1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
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Scorching Shot
( 2)
Sorcery
Scorching Shot deals 5 damage to target creature.
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Skywhaler's Shot
( 3)
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Slickshot Show-Off
( 2)
Creature — Bird Wizard
(1/2)
Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Slickshot Vault-Buster
( 3)
Creature — Human Rogue
(1/4)
Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Slingshot Goblin
( 3)
Creature — Goblin
(2/2)
, : Slingshot Goblin deals 2 damage to target blue creature.
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Spikeshot Goblin
( 3)
Creature — Goblin Shaman
(1/2)
, : Spikeshot Goblin deals damage equal to its power to any target.
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Stinging Shot
( 1)
Instant
Put three -1/-1 counters on target creature with flying. Cycling (, Discard this card: Draw a card.)
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Sunshot Militia
( 2)
Creature — Human Soldier
(1/3)
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
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Taii Wakeen, Perfect Shot
( 2)
Legendary Creature — Human Mercenary
(2/3)
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. , : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
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Tchotchke Elemental
( 1)
Creature — Elemental
(1/1)
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
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Thousand Moons Crackshot
( 2)
Creature — Human Soldier
(2/2)
Whenever Thousand Moons Crackshot attacks, you may pay . When you do, tap target creature.
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Trick Shot
( 5)
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
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Twinshot Sniper
( 4)
Artifact Creature — Goblin Archer
(2/3)
Reach When Twinshot Sniper enters, it deals 2 damage to any target. Channel — , Discard Twinshot Sniper: It deals 2 damage to any target.
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Urza's Hot Tub
( 2)
Artifact
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
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Ettercap (Web Shot)
( 3)
Instant — Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
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You Line Up the Shot
( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
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