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Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Arcane Lighthouse
Arcane Lighthouse (0)
Land

Tap: Add Colorless.

1, Tap: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander Masters (Uncommon)
Blow Your House Down
Blow Your House Down 2Red (3)
Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

Throne of Eldraine (Common)
Burn Down the House
Burn Down the House 3RedRed (5)
Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

Innistrad: Midnight Hunt (Rare)
Case of the Locked Hothouse
Case of the Locked Hothouse 3Green (4)
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Murders at Karlov Manor (Rare)
Cheeky House-Mouse
Cheeky House-Mouse White (1)
Creature — Mouse (2/1)

Wilds of Eldraine (Uncommon)
Desolate Lighthouse
Desolate Lighthouse (0)
Land

Tap: Add Colorless.

1BlueRed, Tap: Draw a card, then discard a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Ultimate Masters (Rare)
Ikoria Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Doctor Who Commander (Rare)
Dimir House Guard
Dimir House Guard 3Black (4)
Creature — Skeleton (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute 1BlackBlack (1BlackBlack, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Dollhouse of Horrors
Dollhouse of Horrors 5 (5)
Artifact

1, Tap, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Duskmantle, House of Shadow
Duskmantle, House of Shadow (0)
Land

Tap: Add Colorless.

BlueBlack, Tap: Target player mills a card.

Ravnica: City of Guilds (Uncommon)
Elvish House Party
Elvish House Party 4GreenGreen (6)
Creature — Elf Rogue (*/*)

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Unhinged (Uncommon)
Gore-House Chainwalker
Gore-House Chainwalker 1Red (2)
Creature — Human Warrior (2/1)

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Greenhouse // Rickety Gazebo (Greenhouse)
Greenhouse // Rickety Gazebo (Greenhouse) 2Green (3)
Enchantment — Room

Lands you control have "Tap: Add one mana of any color."

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Haunted House (Haunted House (a))
Haunted House (Haunted House (a)) (0)
Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Lights — 3, 6

Unfinity (Rare)
Haunted House (Haunted House (b))
Haunted House (Haunted House (b)) (0)
Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Lights — 4, 6

Unfinity (Rare)
House Cartographer
House Cartographer 1Green (2)
Creature — Human Scout Survivor (2/2)

Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.

Duskmourn: House of Horror (Uncommon)
House Guildmage
House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)

1Blue, Tap: Target creature doesn't untap during its controller's next untap step.

2Black, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Guilds of Ravnica (Uncommon)
Ioreth of the Healing House
Ioreth of the Healing House 2Blue (3)
Legendary Creature — Human Cleric (1/4)

Tap: Untap another target permanent.

Tap: Untap two other target legendary creatures.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Keys to the House
Keys to the House 1 (1)
Artifact

1, Tap, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

3, Tap, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Lighthouse Chronologist
Lighthouse Chronologist 1Blue (2)
Creature — Human Wizard (1/3)

Level up Blue (Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.

Rise of the Eldrazi (Mythic Rare)
Mirran Safehouse
Mirran Safehouse 3 (3)
Artifact

As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.

Phyrexia: All Will Be One (Rare)
Mr. House, President and CEO
Mr. House, President and CEO RedWhiteBlack (3)
Legendary Artifact Creature — Human (0/4)

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.

4, Tap: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

Magic The Gathering—Fallout (Mythic Rare)
Peculiar Lighthouse
Peculiar Lighthouse (0)
Land

Peculiar Lighthouse enters tapped unless a player has 13 or less life.

Tap: Add Blue or Red.

Duskmourn: House of Horror (Land)
Greenhouse // Rickety Gazebo (Rickety Gazebo)
Greenhouse // Rickety Gazebo (Rickety Gazebo) 3Green (4)
Enchantment — Room

When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Shizo, Death's Storehouse
Shizo, Death's Storehouse (0)
Legendary Land

Tap: Add Black.

Black, Tap: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Dominaria United Commander (Rare)
Other Versions
Champions of Kamigawa (Rare)
Slaughterhouse Bouncer
Slaughterhouse Bouncer 4Black (5)
Creature — Ogre Warrior (3/3)

Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

Dissension (Common)
Sorin of House Markov
Sorin of House Markov 1Black (2)
Legendary Creature — Human Noble (1/4)

Lifelink

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.

Modern Horizons 3 (Mythic Rare)
Cheeky House-Mouse (Squeak By)
Cheeky House-Mouse (Squeak By) White (1)
Sorcery — Adventure

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

Wilds of Eldraine (Uncommon)
Urza's Fun House
Urza's Fun House (0)
Land — Urza’s

Tap: Add Colorless.

Tap: Add Infinite. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.

7, Tap: Head to AskUrza.com and click Urza's Fun House.

Unfinity (Acorn) (Rare)
Vault 21: House Gambit
Vault 21: House Gambit 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Discard a card, then draw a card.

III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Magic The Gathering—Fallout (Rare)
Warehouse Tabby
Warehouse Tabby Black (1)
Creature — Cat (1/1)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."

1Black: Warehouse Tabby gains deathtouch until end of turn.

Wilds of Eldraine (Common)
Warehouse Thief
Warehouse Thief 3Red (4)
Creature — Tiefling Rogue (4/2)

2, Tap, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Commander Legends: Battle for Baldur's Gate (Common)
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