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Bloodstoke Howler
( 6)
Creature — Beast
(3/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Branded Howler
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
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Carrion Howler
( 4)
Creature — Zombie Wolf
(2/2)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
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Fateful Showdown
( 4)
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Final Showdown
( 1)
Instant
Spree (Choose one or more additional costs.) + — All creatures lose all abilities until end of turn. + — Choose a creature you control. It gains indestructible until end of turn. + — Destroy all creatures.
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Gatstaf Howler
( 0)
Creature — Werewolf
(3/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
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Greatest Show in the Multiverse
( 7)
Artifact Enchantment — Saga
As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
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How Is This a Par Three?!
( 4)
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
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Howl of the Horde
( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howl of the Hunt
( 3)
Enchantment — Aura
Flash Enchant creature When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
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Howlgeist
( 6)
Creature — Spirit Wolf
(4/2)
Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Howling Banshee
( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters, each player loses 3 life.
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Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
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Howling Fury
( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howling Gale
( 2)
Instant
Howling Gale deals 1 damage to each creature with flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Howling Galefang
( 4)
Creature — Beast
(4/4)
Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure.
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Howling Giant
( 7)
Creature — Giant Druid
(5/5)
Reach (This creature can block creatures with flying.) When Howling Giant enters, create two 2/2 green Wolf creature tokens.
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Howling Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Moon
( 3)
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Howling Wolf
( 4)
Creature — Wolf
(2/2)
When Howling Wolf enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
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Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
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Howlpack Avenger
( 0)
Creature — Werewolf
(4/4)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
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Howlpack Piper
( 4)
Creature — Human Werewolf
(2/2)
This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Resurgence
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Howlpack Wolf
( 3)
Creature — Wolf
(3/3)
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
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Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters tapped. : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hunger of the Howlpack
( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Indrik Stomphowler
( 5)
Creature — Beast
(4/4)
When Indrik Stomphowler enters, destroy target artifact or enchantment.
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Kavu Howler
( 6)
Creature — Kavu
(4/5)
When Kavu Howler enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Krallenhorde Howler
( 0)
Creature — Werewolf
(3/3)
Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
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Meteor Shower
( 1)
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
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Nighthowler
( 3)
Enchantment Creature — Horror
(0/0)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
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Predator's Howl
( 4)
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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Rakdos, the Showstopper
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Show and Tell
( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Show of Confidence
( 2)
Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
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Show of Valor
( 2)
Instant
Target creature gets +2/+4 until end of turn.
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Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Shower of Arrows
( 3)
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
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Shower of Coals
( 5)
Sorcery
Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
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Shower of Sparks
( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
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Showstopper
( 3)
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shrill Howler
( 3)
Creature — Werewolf Horror
(3/1)
Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler.
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Slickshot Show-Off
( 2)
Creature — Bird Wizard
(1/2)
Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Soaring Show-Off
( 3)
Creature — Bird Warrior
(2/2)
Flying When Soaring Show-Off enters, each player draws a card.
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Sonorous Howlbonder
( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
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Spellrune Howler
( 0)
Creature — Werewolf
(3/4)
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stomp and Howl
( 3)
Sorcery
Destroy target artifact and target enchantment.
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Sunshower Druid
( 1)
Creature — Frog Druid
(0/2)
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
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This Is How It Ends
( 4)
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
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Wildfire Howl
( 3)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
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Wildsong Howler
( 0)
Creature — Werewolf
(4/4)
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Wolfcaller's Howl
( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
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