|
Adamant Will
  ( 2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Ainok Artillerist
  ( 3)
Creature — Hound Archer
(4/1)
Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
|
|
|
Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
|
|
|
Aquitect's Will
 ( 1)
Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
|
|
|
Architects of Will
   ( 4)
Artifact Creature — Human Wizard
(3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling ( , Discard this card: Draw a card.)
|
|
|
Armadillo Cloak
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
|
|
|
Armillary Sphere
 ( 2)
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
|
|
|
Artillerize
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Artillerize deals 5 damage to any target.
|
|
|
Autumn Willow
   ( 6)
Legendary Creature — Avatar
(4/4)
Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
|
|
|
Avatar of Will
   ( 8)
Creature — Avatar
(5/6)
If an opponent has no cards in hand, this spell costs less to cast. Flying
|
|
|
Beguiler of Wills
   ( 5)
Creature — Human Wizard
(1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
|
|
|
Brand of Ill Omen
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
|
|
|
Brilliant Halo
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
|
|
|
Brilliant Spectrum
  ( 4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
|
|
|
Caustic Caterpillar
 ( 1)
Creature — Insect
(1/1)
 , Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
|
|
|
Cavalry Drillmaster
  ( 2)
Creature — Human Knight
(2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
|
|
|
Cephalid Illusionist
  ( 2)
Creature — Cephalid Wizard
(1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.  , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
|
|
|
Chill
  ( 2)
Enchantment
Red spells cost more to cast.
|
|
|
Chill Haunting
  ( 2)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
|
|
|
Chill of Foreboding
  ( 3)
Sorcery
Each player puts the top five cards of their library into their graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Chillbringer
  ( 5)
Creature — Elemental
(3/3)
Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
|
|
|
Chilling Apparition
  ( 3)
Creature — Spirit
(1/1)
: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
|
|
|
Chilling Grasp
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Chilling Shade
  ( 3)
Snow Creature — Shade
(1/1)
Flying : Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow permanent.)
|
|
|
Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Clash of Wills
  ( 1)
Instant
Counter target spell unless its controller pays .
|
|
|
Contract Killing
   ( 5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
|
|
|
Convicted Killer
  ( 3)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
|
|
|
Creeping Chill
  ( 4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
|
|
|
Crippling Chill
  ( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
|
|
|
Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
|
|
|
Djinn Illuminatus
   ( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
|
|
|
Domineering Will
  ( 4)
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
|
|
Downhill Charge
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
|
|
|
Dream Pillager
   ( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards from among those exiled cards.
|
|
|
Drill Bit
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
|
|
|
Drill-Skimmer
 ( 4)
Artifact Creature — Thopter
(2/1)
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
|
|
|
Dwarven Driller
  ( 4)
Creature — Dwarf
(2/2)
: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
|
|
|
Elvish Soultiller
   ( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
|
|
|
Enhanced Surveillance
  ( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
|
|
|
Equestrian Skill
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
|
|
|
Erdwal Illuminator
  ( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
|
|
|
Ethereal Whiskergill
  ( 4)
Creature — Elemental
(4/3)
Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
|
|
|
Feudkiller's Verdict
   ( 6)
Tribal Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
|
|
|
Fill with Fright
  ( 4)
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Fire at Will
   ( 3)
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
|
|
|
Flame Fusillade
  ( 4)
Sorcery
Until end of turn, permanents you control gain " : This permanent deals 1 damage to any target."
|
|
|
Flamekin Village
( 0)
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. : Add .
, : Target creature gains haste until end of turn.
|
|
|
Flamespeaker's Will
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
|
|
|
Foothill Guide
 ( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Force of Will
   ( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
|
|
|
Fortified Village
( 0)
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .
|
|
|
Frenzied Tilling
   ( 5)
Sorcery
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
|
|
|
Frilled Deathspitter
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
|
|
|
Frilled Mystic
    ( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When Frilled Mystic enters the battlefield, you may counter target spell.
|
|
|
Frilled Oculus
  ( 2)
Creature — Homunculus
(1/3)
 : Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|
Frilled Sandwalla
 ( 1)
Creature — Lizard
(1/1)
 : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|
Gallows at Willow Hill
 ( 3)
Artifact
, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
|
|
|
Gargantuan Gorilla
    ( 7)
Creature — Ape
(7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. : Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
|
|
|
Giant Caterpillar
  ( 4)
Creature — Insect
(3/3)
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
|
|
|
Goblin Artillery
   ( 3)
Creature — Goblin Warrior
(1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
|
|
|
Goblin Flotilla
  ( 3)
Creature — Goblin
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
|
|
|
Gods Willing
 ( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Gorilla Berserkers
   ( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures.
|
|
|
Gorilla Pack
  ( 3)
Creature — Ape
(3/3)
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.
|
|
|
Gorilla Tactics
  ( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
|
|
|
Gorilla Titan
   ( 5)
Creature — Ape
(4/4)
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
|
|
|
Gorilla War Cry
  ( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
|
|
|
Gravelgill Axeshark
  ( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Gravelgill Duo
  ( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Gravetiller Wurm
  ( 6)
Creature — Wurm
(4/4)
Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
|
|
|
Grixis Illusionist
 ( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
|
|
|
Guerrilla Tactics
  ( 2)
Instant
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
|
|
|
Heartless Pillage
  ( 3)
Sorcery
Target opponent discards two cards. Raid — If you attacked with a creature this turn, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
|
|
|
Hidden Guerrillas
 ( 1)
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
|
|
|
Hillcomber Giant
   ( 4)
Creature — Giant Scout
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Hooting Mandrills
  ( 6)
Creature — Ape
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample
|
|
|
Ill-Gotten Gains
   ( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
|
|
|
Ill-Gotten Inheritance
  ( 4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.  , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
|
|
|
Illicit Auction
   ( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
|
|
|