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Act on Impulse
Act on Impulse 2Red (3)
Sorcery

Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Adventurous Impulse
Adventurous Impulse Green (1)
Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Ikoria: Lair of Behemoths (Common)
Strixhaven Mystical Archive (Uncommon)
Ancient Imperiosaur
Ancient Imperiosaur 5GreenGreen (7)
Creature — Dinosaur (6/6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample, ward 2

Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it.

March of the Machine (Rare)
Battlefield Improvisation
Battlefield Improvisation 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

Assassin's Creed (Common)
Birth of the Imperium
Birth of the Imperium 2WhiteBlueBlack (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature of their choice.

III — Draw two cards for each opponent who controls fewer creatures than you.

Warhammer 40,000 Commander (Rare)
Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Portal (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
The Dark (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Bold Impaler
Bold Impaler Red (1)
Creature — Vampire Knight (1/2)

2Red: Bold Impaler gets +2/+0 until end of turn.

Eldritch Moon (Common)
Brace for Impact
Brace for Impact 4White (5)
Instant

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Dissension (Uncommon)
Burn the Impure
Burn the Impure 1Red (2)
Instant

Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.

Mirrodin Besieged (Common)
Cackling Imp
Cackling Imp 2BlackBlack (4)
Creature — Imp (2/2)

Flying

Tap: Target player loses 1 life.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Fifth Dawn (Common)
Duel Decks: Divine vs. Demonic (Common)
Cadaver Imp
Cadaver Imp 1BlackBlack (3)
Creature — Imp (1/1)

Flying

When Cadaver Imp enters, you may return target creature card from your graveyard to your hand.

Commander Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Planechase 2012 Edition (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Planechase Anthology (Common)
Jumpstart (Common)
Carrion Imp
Carrion Imp 3Black (4)
Creature — Imp (2/3)

Flying

When Carrion Imp enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.

Ravnica Allegiance (Common)
Chaos Imps
Chaos Imps 4RedRed (6)
Creature — Imp (6/5)

Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Return to Ravnica (Rare)
Chimney Imp
Chimney Imp 4Black (5)
Creature — Imp (1/2)

Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

Mirrodin (Common)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Daggerclaw Imp
Daggerclaw Imp 2Black (3)
Creature — Imp (3/1)

Flying

Daggerclaw Imp can't block.

Ravnica Clue Edition (Uncommon)
Other Versions
Guildpact (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Daggerdrome Imp
Daggerdrome Imp 1Black (2)
Creature — Imp (1/1)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Battlebond (Common)
Other Versions
Return to Ravnica (Common)
Dark Impostor
Dark Impostor 2Black (3)
Creature — Vampire Assassin (2/2)

4BlackBlack: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2017 (Rare)
Deepcavern Imp
Deepcavern Imp 2Black (3)
Creature — Imp Rebel (2/2)

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Modern Masters (Common)
Discover the Impossible
Discover the Impossible 2Blue (3)
Instant

Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Kamigawa: Neon Dynasty (Uncommon)
Dusk Imp
Dusk Imp 2Black (3)
Creature — Imp (2/1)

Flying

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Eighth Edition (Common)
Odyssey (Common)
Tenth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Eliminate the Impossible
Eliminate the Impossible 1Blue (2)
Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Elvish Impersonators
Elvish Impersonators 3Green (4)
Creature — Elves (*/*)

As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Excise the Imperfect
Excise the Imperfect 1WhiteWhite (3)
Instant

Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine Commander (Rare)
Explosive Impact
Explosive Impact 5Red (6)
Instant

Explosive Impact deals 5 damage to any target.

Return to Ravnica (Common)
Faerie Impostor
Faerie Impostor Blue (1)
Creature — Faerie Rogue (2/1)

Flying

When Faerie Impostor enters, sacrifice it unless you return another creature you control to its owner's hand.

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Fall of the Impostor
Fall of the Impostor 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Kaldheim (Uncommon)
Fear of Impostors
Fear of Impostors 1BlueBlue (3)
Enchantment Creature — Nightmare (3/2)

Flash

When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Duskmourn: House of Horror (Uncommon)
Fetid Imp
Fetid Imp 1Black (2)
Creature — Imp (1/2)

Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Core Set 2021 (Common)
Fiery Impulse
Fiery Impulse Red (1)
Instant

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

Magic Origins (Common)
Fire Imp
Fire Imp 2Red (3)
Creature — Imp (2/1)

When Fire Imp enters, it deals 2 damage to target creature.

Masters Edition IV (Uncommon)
Other Versions
Portal (Uncommon)
Fledgling Imp
Fledgling Imp 2Black (3)
Creature — Imp (2/2)

Black, Discard a card: Fledgling Imp gains flying until end of turn.

Odyssey (Common)
Flesh-Eater Imp
Flesh-Eater Imp 3Black (4)
Creature — Phyrexian Imp (2/2)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

Mirrodin Besieged (Uncommon)
Foul Imp
Foul Imp BlackBlack (2)
Creature — Imp (2/2)

Flying

When Foul Imp enters, you lose 2 life.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Seventh Edition (Uncommon)
Ninth Edition (Common)
Stronghold (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Ghoulish Impetus
Ghoulish Impetus 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded.

When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.

Commander Masters (Rare)
Glimpse of Freedom
Glimpse of Freedom 1Blue (2)
Instant

Draw a card.

Escape—2Blue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Glimpse of Nature
Glimpse of Nature Green (1)
Sorcery

Whenever you cast a creature spell this turn, draw a card.

Champions of Kamigawa (Rare)
Glimpse of Tomorrow
Glimpse of Tomorrow (0)
Sorcery

Suspend 3—RedRed

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Modern Horizons 2 (Rare)
Glimpse the Core
Glimpse the Core 1Green (2)
Sorcery

Choose one —

• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

• Return target Cave card from your graveyard to the battlefield tapped.

The Lost Caverns of Ixalan (Uncommon)
Glimpse the Cosmos
Glimpse the Cosmos 1Blue (2)
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying Blue rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.

Kaldheim (Uncommon)
Glimpse the Future
Glimpse the Future 2Blue (3)
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Magic 2014 Core Set (Uncommon)
Glimpse the Impossible
Glimpse the Impossible 2Red (3)
Sorcery

Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add Colorless."

Modern Horizons 3 (Common)
Glimpse the Sun God
Glimpse the Sun God Variable ColorlessWhite (1)
Instant

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Born of the Gods (Uncommon)
Glimpse the Unthinkable
Glimpse the Unthinkable BlueBlack (2)
Sorcery

Target player mills ten cards.

Double Masters 2022 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Iconic Masters (Rare)
Guild Kit: Dimir (Rare)
Glimpse, the Unthinkable (playtest)
Glimpse, the Unthinkable (playtest) 2BlueBlack (4)
Legendary Creature — — Illusion Rogue (4/5)

Shroud (This creature can't be the target of spells or abilities.)

Glimpse, the Unthinkable can't be chosen.

The name Glimpse, the Unthinkable can't be chosen.

Mystery Booster 2: Convention Edition (Rare)
Impact Resonance
Impact Resonance 1Red (2)
Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Impact Tremors
Impact Tremors 1Red (2)
Enchantment

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Magic: The Gathering Foundations (Common)
Other Versions
Dragons of Tarkir (Common)
March of the Machine Commander (Common)
Wilds of Eldraine Enchanting Tales (Uncommon)
Impale
Impale 2BlackBlack (4)
Sorcery

Destroy target creature.

Rivals of Ixalan (Common)
Impaler Shrike
Impaler Shrike 2BlueBlue (4)
Creature — Phyrexian Bird (3/1)

Flying

Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

New Phyrexia (Common)
Impassioned Orator
Impassioned Orator 1White (2)
Creature — Human Cleric (2/2)

Whenever another creature you control enters, you gain 1 life.

Magic The Gathering—Fallout (Common)
Other Versions
Ravnica Allegiance (Common)
Core Set 2020 (Common)
Arena Base Set (Common)
Impatience
Impatience 2Red (3)
Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Impatient Iguana (playtest)
Impatient Iguana (playtest) 1Red (2)
Creature — — Lizard Wizard (2/1)

If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste

Mystery Booster (Common)
Impeccable Timing
Impeccable Timing 1White (2)
Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Amonkhet (Common)
Amonkhet Remastered (Common)
Kaladesh Remastered (Common)
Impede Momentum
Impede Momentum 1Blue (2)
Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Impelled Giant
Impelled Giant 4RedRed (6)
Creature — Giant Warrior (3/3)

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Eventide (Uncommon)
Impending Disaster
Impending Disaster 1Red (2)
Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Urza's Legacy (Rare)
Impending Doom
Impending Doom 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Impending Flux
Impending Flux 2Red (3)
Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.

Foretell 1RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Imperial Aerosaur
Imperial Aerosaur 3White (4)
Creature — Dinosaur (3/3)

Flying

When Imperial Aerosaur enters, another target creature you control gets +1/+1 and gains flying until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Imperial Blademaster
Imperial Blademaster 1RedWhite (3)
Creature — — Human Samurai (2/2)

Double strike

Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.

Kamigawa: Neon Dynasty Alchemy (Rare)
Imperial Ceratops
Imperial Ceratops 4White (5)
Creature — Dinosaur (3/5)

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

Rivals of Ixalan (Uncommon)
Imperial Edict
Imperial Edict 1Black (2)
Sorcery

Target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Common)
Imperial Hellkite
Imperial Hellkite 5RedRed (7)
Creature — Dragon (6/6)

Flying

Morph 6RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Murders at Karlov Manor Commander (Rare)
Other Versions
Legions (Rare)
Archenemy (Rare)
Imperial Lancer
Imperial Lancer White (1)
Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

Ixalan (Uncommon)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Imperial Moth
Imperial Moth (0)
Enchantment Creature — Insect (2/4)

Flying

Kamigawa: Neon Dynasty (Common)
Imperial Oath
Imperial Oath 5White (6)
Sorcery

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.

Kamigawa: Neon Dynasty (Common)
Imperial Outrider
Imperial Outrider 3White (4)
Creature — Human Knight (1/5)

Core Set 2020 (Common)
Imperial Recovery Unit
Imperial Recovery Unit 2White (3)
Artifact — Vehicle (3/4)

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Jumpstart 2022 (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Imperial Recruiter
Imperial Recruiter 2Red (3)
Creature — Human Advisor (1/1)

When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Modern Horizons 2 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition II (Rare)
Masters 25 (Mythic Rare)
Double Masters (Mythic Rare)
Imperial Seal
Imperial Seal Black (1)
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Double Masters 2022 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition II (Rare)
Imperial Subduer
Imperial Subduer 2White (3)
Creature — Human Samurai (3/2)

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Kamigawa: Neon Dynasty (Common)
Imperiosaur
Imperiosaur 2GreenGreen (4)
Creature — Dinosaur (5/5)

Spend only mana produced by basic lands to cast this spell.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Modern Masters (Common)
Imperious Mindbreaker
Imperious Mindbreaker 1BlueBlue (3)
Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

Innistrad: Crimson Vow Commander (Rare)
Imperious Oligarch
Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)

Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Allegiance (Common)
Imperious Perfect
Imperious Perfect 2Green (3)
Creature — Elf Warrior (2/2)

Other Elves you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Eternal Masters (Rare)
Commander Anthology (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Rare)
Historic Anthology 1 (Uncommon)
Jumpstart 2022 (Rare)
Impervious Greatwurm
Impervious Greatwurm 7GreenGreenGreen (10)
Creature — Wurm (16/16)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Indestructible

Double Masters 2022 (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Impetuous Devils
Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

Eldritch Moon (Rare)
Impetuous Protege
Impetuous Protege 2Red (3)
Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)

Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

Battlebond (Uncommon)
Impetuous Sunchaser
Impetuous Sunchaser 1Red (2)
Creature — Human Soldier (1/1)

Flying, haste

Impetuous Sunchaser attacks each combat if able.

Born of the Gods (Common)
Implement of Combustion
Implement of Combustion 1 (1)
Artifact

Red, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Aether Revolt (Common)
Implement of Examination
Implement of Examination 3 (3)
Artifact

Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implement of Ferocity
Implement of Ferocity 1 (1)
Artifact

Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Improvement
Implement of Improvement 1 (1)
Artifact

White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Malice
Implement of Malice 2 (2)
Artifact

Black, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implements of Sacrifice
Implements of Sacrifice 2 (2)
Artifact

1, Tap, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Fallen Empires (Rare)
Implode
Implode 4Red (5)
Sorcery

Destroy target land.

Draw a card.

Planeshift (Uncommon)
Imposing Grandeur
Imposing Grandeur 4Red (5)
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Innistrad: Crimson Vow Commander (Rare)
Imposing Sovereign
Imposing Sovereign 1White (2)
Creature — Human Noble (2/1)

Creatures your opponents control enter tapped.

Magic 2014 Core Set (Rare)
Imposing Vantasaur
Imposing Vantasaur 5White (6)
Creature — Dinosaur (3/6)

Vigilance

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Impossible Inferno
Impossible Inferno 4Red (5)
Instant

Impossible Inferno deals 6 damage to target creature.

Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Imposter Mech
Imposter Mech 1Blue (2)
Artifact — Vehicle (3/1)

You may have Imposter Mech enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3

Kamigawa: Neon Dynasty Commander (Rare)
Impostor of the Sixth Pride
Impostor of the Sixth Pride 1White (2)
Creature — Shapeshifter (3/1)

Changeling (This card is every creature type.)

Modern Horizons (Common)
Impounding Lot-Bot
Impounding Lot-Bot 3White (4)
Artifact Creature — Robot (3/4)

When Impounding Lot-Bot enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.

Unfinity (Acorn) (Common)
Imprison
Imprison Black (1)
Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with Tap in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Legends (Rare)
Imprisoned in the Moon
Imprisoned in the Moon 2Blue (3)
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Colorless" and loses all other card types and abilities.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Eldritch Moon (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Shadows Over Innistrad Remastered (Common)
March of the Machine Commander (Rare)
Modern Horizons 3 Commander (Rare)
Improbable Alliance
Improbable Alliance BlueRed (2)
Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

4BlueRed: Draw a card, then discard a card.

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Impromptu Raid
Impromptu Raid 3Red or Green (4)
Enchantment

2Red or Green: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Shadowmoor (Rare)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
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