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Fleeting Memories
( 3)
Enchantment
When Fleeting Memories enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
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Fleeting Reflection
( 2)
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
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Fleeting Spirit
( 2)
Creature — Spirit
(3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Flensing Raptor
( 3)
Creature — Phyrexian Bird
(2/2)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
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Flick a Coin
( 3)
Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Draw a card.
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Flickering Spirit
( 4)
Creature — Spirit
(2/2)
Flying : Exile Flickering Spirit, then return it to the battlefield under its owner's control.
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Flickering Ward
( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Fling
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flint Golem
( 4)
Artifact Creature — Golem
(2/3)
Whenever Flint Golem becomes blocked, defending player mills three cards.
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Flinthoof Boar
( 2)
Creature — Boar
(2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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Flitting Guerrilla
( 3)
Creature — Faerie Rogue
(2/2)
Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
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Floating Shield
( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Flood Plain
( 0)
Land
Flood Plain enters tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Floodbringer
( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Flooded Shoreline
( 2)
Enchantment
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Floriferous Vinewall
( 2)
Creature — Plant Wall
(0/2)
Defender When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flourishing Bloom-Kin
( 2)
Creature — Plant Elemental
(0/0)
Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
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Flourishing Defenses
( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flourishing Fox
( 1)
Creature — Fox
(1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.)
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Flourishing Hunter
( 6)
Creature — Wolf Spirit
(6/6)
When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.
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Flourishing Strike
( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Flowering Field
( 2)
Enchantment — Aura
Enchant land Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
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Flowering Lumberknot
( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
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Flowering of the White Tree
( 2)
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.
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Flurry of Wings
( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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Fold into Æther (Fold into Aether)
( 4)
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
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Folk Medicine
( 3)
Instant
You gain 1 life for each creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Folk of the Pines
( 5)
Creature — Dryad
(2/5)
: Folk of the Pines gets +1/+0 until end of turn.
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Food Chain
( 3)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
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Forbidding Spirit
( 3)
Creature — Spirit Cleric
(3/3)
When Forbidding Spirit enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Forced Landing
( 2)
Instant
Put target creature with flying on the bottom of its owner's library.
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Foreboding Fruit
( 3)
Sorcery
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. : Add or .
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Foreboding Statue
( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
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Foreboding Steamboat
( 5)
Artifact — Vehicle
(5/7)
When Foreboding Steamboat enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Forging the Anchor
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Forging the Tyrite Sword
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
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Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
( 5)
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Foriysian Interceptor
( 4)
Creature — Human Soldier
(0/5)
Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat.
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Fork in the Road
( 2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
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Forked Lightning
( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Form of the Dinosaur
( 6)
Enchantment
When Form of the Dinosaur enters, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Formless Nurturing
( 4)
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Forsaken Miner
( 1)
Creature — Skeleton Rogue
(2/2)
Forsaken Miner can't block. Whenever you commit a crime, you may pay . If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Forth Eorlingas!
( 2)
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
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Fortifying Draught
( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Fortifying Provisions
( 3)
Enchantment
Creatures you control get +0/+1. When Fortifying Provisions enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Fortuitous Find
( 3)
Sorcery
Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
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Fossil Find
( 1)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Foul-Tongue Invocation
( 3)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
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Founding the Third Path
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Inspector
( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
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Fountain of Cho
( 0)
Land
Fountain of Cho enters tapped. : Put a storage counter on Fountain of Cho. , Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
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Fountain of Ichor
( 3)
Artifact
: Add one mana of any color. : Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
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Fountain of Renewal
( 1)
Artifact
At the beginning of your upkeep, you gain 1 life. , Sacrifice Fountain of Renewal: Draw a card.
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Fountain Watch
( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Fountainport Bell
( 1)
Artifact
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice Fountainport Bell: Draw a card.
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Fractal Summoning
( 2)
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
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Fracturing Gust
( 5)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Frankenstein's Monster
( 2)
Creature — Zombie
(0/1)
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
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Frantic Inventory
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Fraying Line
( 4)
Artifact
When Fraying Line enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Fraying Omnipotence
( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
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Fraying Sanity
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Freewind Equenaut
( 3)
Creature — Human Archer
(2/2)
Flying As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."
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Freeze in Place
( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
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Frenzied Tilling
( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Freyalise's Winds
( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Frodo Baggins
( 2)
Legendary Creature — Halfling Scout
(1/3)
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.
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Frodo, Determined Hero
( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
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Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Frolicking Familiar
( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
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Frontline Devastator
( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) : Frontline Devastator gets +1/+0 until end of turn.
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Frontline Medic
( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
( 3)
Creature — Human Warrior
(3/3)
Frontline Rebel attacks each combat if able.
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Frontline Sage
( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frostling
( 1)
Creature — Spirit
(1/1)
Sacrifice Frostling: It deals 1 damage to target creature.
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Frostwind Invoker
( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Full Flowering
( 1)
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fuming Effigy
( 4)
Creature — Spirit
(4/3)
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
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Funeral Room // Awakening Hall (Funeral Room)
( 3)
Enchantment — Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fungal Infection
( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Fungal Sprouting
( 4)
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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