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Raging Spirit
( 4)
Creature — Spirit
(3/3)
: Raging Spirit becomes colorless until end of turn.
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Raging Swordtooth
( 5)
Creature — Dinosaur
(5/5)
Trample When Raging Swordtooth enters, it deals 1 damage to each other creature.
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Raiding Nightstalker
( 3)
Creature — Nightstalker
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Raiding Party
( 3)
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
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Rain of Blades
( 1)
Instant
Rain of Blades deals 1 damage to each attacking creature.
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Rain of Daggers
( 6)
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
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Rain of Embers
( 2)
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
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Rain of Filth
( 1)
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add ."
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Rain of Gore
( 2)
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
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Rain of Riches
( 5)
Enchantment
When Rain of Riches enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Rain of Rust
( 5)
Instant
Choose one — • Destroy target artifact. • Destroy target land. Entwine (Choose both if you pay the entwine cost.)
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Rain of Thorns
( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
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Rainbow Crow
( 4)
Creature — Bird
(2/2)
Flying : Rainbow Crow becomes the color of your choice until end of turn.
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Rainbow Efreet
( 4)
Creature — Efreet
(3/1)
Flying : Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Rainbow Vale
( 0)
Land
: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
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Rakdos Headliner
( 2)
Creature — Devil
(3/3)
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Rakdos Joins Up
( 5)
Legendary Enchantment
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
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Rakdos Ringleader
( 6)
Creature — Skeleton Warrior
(3/1)
First strike Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. : Regenerate Rakdos Ringleader.
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Raking Canopy
( 3)
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
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Raking Claws
( 2)
Instant
Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.)
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Rakshasa's Disdain
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
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Ral, Crackling Wit
( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
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Ral, Leyline Prodigy
( 0)
Legendary Planeswalker — Ral
(2)
Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost less to cast. −2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. −8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
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Rally of Wings
( 2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
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Rallying Roar
( 3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
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Rambling Possum
( 3)
Creature — Possum Mount
(3/3)
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Ramosian Captain
( 3)
Creature — Human Rebel
(2/2)
First strike , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Rampaging Baloths
( 6)
Creature — Beast
(6/6)
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
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Rampaging Brontodon
( 7)
Creature — Dinosaur
(7/7)
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
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Rampaging Ceratops
( 5)
Creature — Dinosaur
(5/4)
Rampaging Ceratops can't be blocked except by three or more creatures.
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Rampaging Cyclops
( 4)
Creature — Cyclops
(4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
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Rampaging Ferocidon
( 3)
Creature — Dinosaur
(3/3)
Menace Players can't gain life. Whenever another creature enters, Rampaging Ferocidon deals 1 damage to that creature's controller.
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Rampaging Geoderm
( 4)
Creature — Dinosaur Beast
(3/3)
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
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Rampaging Growth
( 4)
Instant
Search your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
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Rampaging Hippo
( 6)
Creature — Hippo
(5/6)
Trample Cycling (, Discard this card: Draw a card.)
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Rampaging Monument
( 4)
Artifact Creature — Cleric
(0/0)
Trample Rampaging Monument enters with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
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Rampaging Raptor
( 4)
Creature — Dinosaur
(4/4)
Trample, haste : Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
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Rampaging Rendhorn
( 5)
Creature — Beast
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Rampaging Soulrager
( 3)
Creature — Spirit
(1/4)
Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
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Rampaging Spiketail
( 6)
Creature — Dinosaur
(5/6)
When Rampaging Spiketail enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Rampaging Werewolf
( 0)
Creature — Werewolf
(6/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
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Rampaging Yao Guai
( 3)
Creature — Bear Mutant
(2/2)
Vigilance, trample Rampaging Yao Guai enters with X +1/+1 counters on it. When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
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Ramses, Assassin Lord
( 4)
Legendary Creature — Human Assassin
(4/4)
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
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Ranger-Captain of Eos
( 3)
Creature — Human Soldier Ranger
(3/3)
When Ranger-Captain of Eos enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Ranging Raptors
( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Rappelling Scouts
( 4)
Creature — Human Rebel Scout
(1/4)
Flying : Rappelling Scouts gains protection from the color of your choice until end of turn.
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Raptor Hatchling
( 2)
Creature — Dinosaur
(1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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Rasputin Dreamweaver
( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rasputin, the Oneiromancer
( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin, the Oneiromancer enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much . , Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Rat in the Hat
( 1)
Creature — Rat Rogue
(1/2)
, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
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Ratcatcher Trainee
( 2)
Creature — Human Peasant
(2/1)
During your turn, Ratcatcher Trainee has first strike.
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Rathi Assassin
( 4)
Creature — Phyrexian Zombie Mercenary Assassin
(2/2)
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Rathi Intimidator
( 3)
Creature — Phyrexian Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Rattlechains
( 2)
Creature — Spirit
(2/1)
Flash Flying When Rattlechains enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
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Raucous Entertainer
( 2)
Creature — Plant Bard
(2/2)
, : Put a +1/+1 counter on each creature you control that entered this turn.
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Ravaging Blaze
( 2)
Instant
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
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Ravaging Horde
( 5)
Creature — Human Soldier
(3/3)
When Ravaging Horde enters, destroy target land.
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Ravaging Riftwurm
( 3)
Creature — Wurm
(6/6)
Kicker (You may pay an additional as you cast this spell.) Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters with three additional time counters on it.
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Raven Guild Initiate
( 3)
Creature — Human Wizard
(1/4)
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Raven Wings
( 2)
Artifact — Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ravenous Intruder
( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Ravenous Lindwurm
( 6)
Creature — Wurm
(6/6)
When Ravenous Lindwurm enters, you gain 4 life.
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Ravine Raider
( 1)
Creature — Lizard Rogue
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) : Ravine Raider gets +1/+1 until end of turn.
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Raving Dead
( 5)
Creature — Zombie
(2/6)
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
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Raving Oni-Slave
( 2)
Creature — Ogre Warrior
(3/3)
When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
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Ray of Ruin
( 5)
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Razing Snidd
( 6)
Creature — Beast
(3/3)
When Razing Snidd enters, return a black or red creature you control to its owner's hand. When Razing Snidd enters, each player sacrifices a land.
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Razor Swine
( 3)
Creature — Phyrexian Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Razorfield Rhino
( 6)
Artifact Creature — Rhino
(4/4)
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
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Razorfin Hunter
( 2)
Creature — Merfolk Goblin
(1/1)
: Razorfin Hunter deals 1 damage to any target.
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Razorfoot Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Razorkin Hordecaller
( 5)
Creature — Human Clown Berserker
(4/4)
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
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Razorkin Needlehead
( 2)
Creature — Human Assassin
(2/2)
Razorkin Needlehead has first strike during your turn. Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
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Ready // Willing (Ready)
( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Reap Intellect
( 4)
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Reaper King
( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
( can be paid with any two mana or with . This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
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Reaping the Graves
( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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Rebel Informer
( 3)
Creature — Human Mercenary Rebel
(1/2)
Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebellion of the Flamekin
( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebuking Ceremony
( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Reckless Handling
( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless Pangolin
( 3)
Creature — Pangolin
(2/2)
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
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Reckless Ringleader
( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Reckoner's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Recurring Insight
( 6)
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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