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Rampaging Spiketail
( 6)
Creature — Dinosaur
(5/6)
When Rampaging Spiketail enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Rampaging Werewolf
( 0)
Creature — Werewolf
(6/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
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Rampaging Yao Guai
( 3)
Creature — Bear Mutant
(2/2)
Vigilance, trample Rampaging Yao Guai enters with X +1/+1 counters on it. When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
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Ramses, Assassin Lord
( 4)
Legendary Creature — Human Assassin
(4/4)
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
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Ranger-Captain of Eos
( 3)
Creature — Human Soldier Ranger
(3/3)
When Ranger-Captain of Eos enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Ranging Raptors
( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Rappelling Scouts
( 4)
Creature — Human Rebel Scout
(1/4)
Flying : Rappelling Scouts gains protection from the color of your choice until end of turn.
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Raptor Hatchling
( 2)
Creature — Dinosaur
(1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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Rasputin Dreamweaver
( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rasputin, the Oneiromancer
( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin, the Oneiromancer enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much . , Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Rat in the Hat
( 1)
Creature — Rat Rogue
(1/2)
, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
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Ratcatcher Trainee
( 2)
Creature — Human Peasant
(2/1)
During your turn, Ratcatcher Trainee has first strike.
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Rathi Assassin
( 4)
Creature — Phyrexian Zombie Mercenary Assassin
(2/2)
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Rathi Intimidator
( 3)
Creature — Phyrexian Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Rattlechains
( 2)
Creature — Spirit
(2/1)
Flash Flying When Rattlechains enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
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Raucous Entertainer
( 2)
Creature — Plant Bard
(2/2)
, : Put a +1/+1 counter on each creature you control that entered this turn.
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Ravaging Blaze
( 2)
Instant
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
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Ravaging Horde
( 5)
Creature — Human Soldier
(3/3)
When Ravaging Horde enters, destroy target land.
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Ravaging Riftwurm
( 3)
Creature — Wurm
(6/6)
Kicker (You may pay an additional as you cast this spell.) Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters with three additional time counters on it.
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Raven Guild Initiate
( 3)
Creature — Human Wizard
(1/4)
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Raven Wings
( 2)
Artifact — Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ravenous Intruder
( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Ravenous Lindwurm
( 6)
Creature — Wurm
(6/6)
When Ravenous Lindwurm enters, you gain 4 life.
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Ravine Raider
( 1)
Creature — Lizard Rogue
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) : Ravine Raider gets +1/+1 until end of turn.
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Raving Dead
( 5)
Creature — Zombie
(2/6)
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
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Raving Oni-Slave
( 2)
Creature — Ogre Warrior
(3/3)
When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
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Ray of Ruin
( 5)
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Razing Snidd
( 6)
Creature — Beast
(3/3)
When Razing Snidd enters, return a black or red creature you control to its owner's hand. When Razing Snidd enters, each player sacrifices a land of their choice.
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Razor Swine
( 3)
Creature — Phyrexian Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Razorfield Rhino
( 6)
Artifact Creature — Rhino
(4/4)
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
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Razorfin Hunter
( 2)
Creature — Merfolk Goblin
(1/1)
: Razorfin Hunter deals 1 damage to any target.
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Razorfoot Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Razorkin Hordecaller
( 5)
Creature — Human Clown Berserker
(4/4)
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
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Razorkin Needlehead
( 2)
Creature — Human Assassin
(2/2)
Razorkin Needlehead has first strike during your turn. Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
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Ready // Willing (Ready)
( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Reap Intellect
( 4)
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Reaper King
( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
( can be paid with any two mana or with . This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
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Reaping the Graves
( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return this card from your graveyard to the battlefield tapped.
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Rebel Informer
( 3)
Creature — Human Mercenary Rebel
(1/2)
Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebellion of the Flamekin
( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebuking Ceremony
( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Reckless Handling
( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless Pangolin
( 3)
Creature — Pangolin
(2/2)
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
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Reckless Ringleader
( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Reckoner's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Recurring Insight
( 6)
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Recurring Nightmare
( 3)
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Red Herring
( 2)
Artifact Creature — Clue Fish
(2/2)
Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card.
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Red Herring (playtest)
( 2)
Creature — — Fish
(2/2)
: Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.
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Redrock Sentinel
( 3)
Artifact Creature — Golem
(2/4)
Defender , , Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Reduce in Stature
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Reflecting Mirror
( 4)
Artifact
, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Refreshing Rain
( 4)
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
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Reincarnation
( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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Reinforced Bulwark
( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforced Ronin
( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — , Discard Reinforced Ronin: Draw a card.
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Reinforcements
( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reins of Power
( 4)
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Reins of the Vinesteed
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Reinterpret
( 4)
Instant
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
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Reiterating Bolt
( 2)
Sorcery
Replicate—Pay . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
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Reito Sentinel
( 3)
Artifact Creature — Construct
(3/3)
Defender When Reito Sentinel enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.
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Rejuvenating Springs
( 0)
Land
Rejuvenating Springs enters tapped unless you have two or more opponents. : Add or .
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Rekindled Flame
( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
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Rekindling Phoenix
( 4)
Creature — Phoenix
(4/3)
Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
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Release the Gremlins
( 1)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release to the Wind
( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Relic Bind
( 3)
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.
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Relief Captain
( 4)
Creature — Kor Knight Ally
(3/2)
When Relief Captain enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
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Reminisce
( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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Render Inert
( 3)
Sorcery
Remove up to five counters from target permanent. Draw a card.
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Rending Flame
( 3)
Instant
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
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Rending Vines
( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Rending Volley
( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Rendmaw, Creaking Nest
( 5)
Legendary Artifact Creature — Scarecrow
(5/5)
Menace, reach When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Renewing Dawn
( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Renewing Touch
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Repay in Kind
( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Repeating Barrage
( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
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Repel the Abominable
( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Replicating Ring
( 3)
Snow Artifact
: Add one mana of any color. At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
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Rescind
( 3)
Instant
Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)
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Rescuer Chwinga
( 2)
Creature — Elemental Spirit
(2/2)
Flash Natural Shelter — When Rescuer Chwinga enters, you may return another permanent you control to its owner's hand.
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Rescuer Sphinx
( 4)
Creature — Sphinx
(3/2)
Flying As Rescuer Sphinx enters, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters with a +1/+1 counter on it.
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Resolute Reinforcements
( 2)
Creature — Human Soldier
(1/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
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