|
Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
|
|
|
Stoic Sphinx
( 4)
Creature — Sphinx
(5/3)
Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
|
|
|
Stolen Grain
( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
|
|
|
Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
|
|
|
Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
|
|
|
Stonebinder's Familiar
( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
|
|
|
Stonehoof Chieftain
( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
|
|
|
Stoneskin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
|
|
|
Stonewood Invocation
( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Stonewood Invoker
( 2)
Creature — Elf Mutant
(2/2)
: Stonewood Invoker gets +5/+5 until end of turn.
|
|
|
Storm King's Thunder
( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
|
|
|
Galvanic Giant (Storm Reading)
( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Stormbind
( 3)
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
|
|
|
Stormcloud Djinn
( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying. : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
|
|
|
Stormwing Dragon
( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
|
|
|
Stormwing Entity
( 5)
Creature — Elemental
(3/3)
This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters, scry 2.
|
|
|
Storrev, Devkarin Lich
( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
|
|
|
Strange Inversion
( 3)
Instant — Arcane
Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.
|
|
|
Strangling Soot
( 3)
Instant
Destroy target creature with toughness 3 or less. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Strategic Planning
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
|
|
|
Street Urchin
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
|
|
|
Strength in Numbers
( 2)
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
|
|
|
Strength-Testing Hammer
( 1)
Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip
|
|
|
Striking Sliver
( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
|
|
|
String of Disappearances
( 1)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Strip Mine
( 0)
Land
: Add . , Sacrifice Strip Mine: Destroy target land.
|
|
|
Striped Riverwinder
( 7)
Creature — Serpent
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling (, Discard this card: Draw a card.)
|
|
|
Stromkirk Captain
( 3)
Creature — Vampire Soldier
(2/2)
First strike Other Vampire creatures you control get +1/+1 and have first strike.
|
|
|
Stronghold Assassin
( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
|
|
|
Stronghold Zeppelin
( 4)
Creature — Human
(3/3)
Flying Stronghold Zeppelin can block only creatures with flying.
|
|
|
Strutting Turkey
( 4)
Host Creature — Bird
(2/2)
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
|
|
|
Student of Elements
( 2)
Creature — Human Wizard
(1/1)
When Student of Elements has flying, flip it.
|
|
|
Stunning Reversal
( 4)
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
|
|
|
Stunning Strike
( 3)
Enchantment — Aura
Flash Enchant creature When Stunning Strike enters, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
|
|
|
Stupefying Touch
( 2)
Enchantment — Aura
Enchant creature When Stupefying Touch enters, draw a card. Enchanted creature's activated abilities can't be activated.
|
|
|
Sturdy Hatchling
( 4)
Creature — Elemental
(6/6)
Sturdy Hatchling enters with four -1/-1 counters on it. : Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
|
|
|
Sudden Insight
( 6)
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
|
|
|
Sudden Spinnerets
( 1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
|
|
|
Sudden Spoiling
( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
|
|
|
Suffocating Blast
( 4)
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
|
|
|
Suffocating Fumes
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling (, Discard this card: Draw a card.)
|
|
|
Sulam Djinn
( 6)
Creature — Djinn
(6/6)
Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
|
|
|
Summoning Station
( 7)
Artifact
: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
|
|
|
Summoning Trap
( 6)
Instant — Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
|
|
|
Sun Sentinel
( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Sunbathing Rootwalla
( 2)
Creature — Lizard
(2/2)
Domain — : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
|
|
|
Sunbird's Invocation
( 6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|
Sunbringer's Touch
( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
|
|
|
Sundering Eruption
( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
|
|
|
Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank Sundering Fork, destroy target artifact.
|
|
|
Sundering Growth
( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Sundering Stroke
( 7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
|
|
|
Sundering Titan
( 8)
Artifact Creature — Golem
(7/10)
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
|
|
|
Sundering Vitae
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target artifact or enchantment.
|
|
|
Sundial of the Infinite
( 2)
Artifact
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
|
|
|
Sune's Intervention
( 6)
Instant
Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
|
|
|
Sungold Sentinel
( 2)
Creature — Human Soldier
(3/2)
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard. Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
|
|
|
Sunspine Lynx
( 4)
Creature — Elemental Cat
(5/4)
Players can't gain life. Damage can't be prevented. When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
|
|
|
Sunspring Expedition
( 1)
Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
|
|
|
Supernatural Stamina
( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
|
|
|
Supply-Line Cranes
( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters, put a +1/+1 counter on target creature.
|
|
|
Supreme Inquisitor
( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
|
|
|
Suq'Ata Assassin
( 3)
Creature — Human Assassin
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
|
|
|
Sure-Footed Infiltrator
( 4)
Creature — Merfolk Rogue
(2/3)
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
|
|
|
Surge Engine
( 2)
Artifact Creature — Construct
(3/2)
Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once.
|
|
|
Surging Æther (Surging Aether)
( 4)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
|
|
|
Surging Dementia
( 2)
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
|
|
|
Surging Flame
( 2)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
|
|
|
Surging Might
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
|
|
|
Surging Sentinels
( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
|
|
|
Surtland Flinger
( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
|
|
|
Surveilling Sprite
( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
|
|
|
Sustainer of the Realm
( 4)
Creature — Angel
(2/3)
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
|
|
|
Sustaining Spirit
( 2)
Creature — Angel Spirit
(0/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
|
|
|
Swaggering Corsair
( 3)
Creature — Human Pirate
(2/2)
Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.
|
|
|
Swallowing Plague
( 2)
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
|
|
|
Swarm Intelligence
( 7)
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
|
|
|
Swarming Goblins
( 5)
Creature — Goblin
(4/3)
When Swarming Goblins enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–19 | Create two of those tokens. 20 | Create three of those tokens.
|
|
|
Swarming of Moria
( 3)
Sorcery
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Swashbuckler Extraordinaire
( 3)
Creature — Dragon Rogue Warrior
(2/2)
When Swashbuckler Extraordinaire enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
|
|
|
Swashbuckling
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
|
|
|
Two-Handed Axe (Sweeping Cleave)
( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
|
|
|
Sweltering Suns
( 3)
Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)
|
|
|
Swift Reckoning
( 2)
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
|
|
|
Swift Spinner
( 4)
Creature — Spider
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
|
|
|