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Tempting Wurm
( 2)
Creature — Wurm
(5/5)
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
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Tenured Inkcaster
( 5)
Creature — Vampire Warlock
(2/2)
When Tenured Inkcaster enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Teremko Griffin
( 4)
Creature — Griffin
(2/2)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Terminal Agony
( 4)
Sorcery
Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
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Termination Facilitator
( 2)
Creature — Human Assassin
(1/3)
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
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Terminus
( 6)
Sorcery
Put all creatures on the bottom of their owners' libraries. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Terrifying Presence
( 2)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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Terror of Kruin Pass
( 0)
Creature — Werewolf
(3/3)
Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
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Terry Pin, Turboturtle (playtest)
( 4)
Legendary Creature — — Turtle Athlete
(4/3)
Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.
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Tethered Griffin
( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice Tethered Griffin.
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Tetzin, Gnome Champion
( 3)
Legendary Artifact Creature — Gnome
(2/2)
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Tezzeret, Cruel Machinist
( 6)
Legendary Planeswalker — Tezzeret
(4)
+1: Draw a card. 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. −7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
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Thallid Germinator
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
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Thassa, Deep-Dwelling
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.
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Thassa's Intervention
( 2)
Instant
Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice .
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Grabby Giant (That's Mine)
( 2)
Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
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Thawing Glaciers
( 0)
Land
Thawing Glaciers enters tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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The Argent Etchings
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
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The Balrog, Durin's Bane
( 7)
Legendary Creature — Avatar Demon
(7/5)
This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
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The Beast, Deathless Prince
( 4)
Legendary Creature — Demon
(6/6)
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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The Binding of the Titans
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.
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The Capitoline Triad
( 10)
Legendary Creature — God Artificer
(7/7)
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
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The Chain Veil
( 4)
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. , : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
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The Deck of Many Things
( 5)
Legendary Artifact
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1–9 | Return a card at random from your graveyard to your hand. 10–19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
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The Ever-Changing 'Dane
( 3)
Legendary Creature — Shapeshifter
(3/3)
, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
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The Everflowing Well
( 3)
Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
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The Girl in the Fireplace
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.
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The Grim Captain
( 0)
Legendary Creature — Skeleton Spirit Pirate
(7/7)
Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
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The Indomitable
( 4)
Legendary Artifact — Vehicle
(6/6)
Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
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The Infamous Cruelclaw
( 3)
Legendary Creature — Weasel Mercenary
(3/3)
Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
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The Lord of Pain
( 5)
Legendary Creature — Human Assassin
(5/5)
Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
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The Mending of Dominaria
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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The Mindskinner
( 3)
Legendary Enchantment Creature — Nightmare
(10/1)
The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
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The Ninth Doctor
( 3)
Legendary Creature — Time Lord Doctor
(2/4)
Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
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The One Ring
( 4)
Legendary Artifact
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
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The Parting of the Ways
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
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The Peregrine Dynamo
( 3)
Legendary Artifact Creature — Construct
(1/5)
Haste , : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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The Phasing of Zhalfir
( 4)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
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The Princess Takes Flight
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
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The Raven's Warning
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
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The Ring Goes South
( 4)
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
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The Ringhart Crest
( 2)
Legendary Artifact
As The Ringhart Crest enters, choose a creature type. : Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
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The Ruinous Powers
( 4)
Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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The Space Family Goblinson
( 4)
Legendary Creature — Goblin Guest
(1/1)
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
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The Stasis Coffin
( 3)
Legendary Artifact
, , Exile The Stasis Coffin: You gain protection from everything until your next turn.
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The Stone Brain
( 2)
Legendary Artifact
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
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The Wandering Emperor
( 4)
Legendary Planeswalker
(3)
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.
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The Wandering Rescuer
( 5)
Legendary Creature — Human Samurai Noble
(3/4)
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
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The War in Heaven
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
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The Watcher in the Water
( 5)
Legendary Creature — Kraken
(9/9)
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
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The Wedding of River Song
( 3)
Sorcery
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Théoden, King of Rohan
( 3)
Legendary Creature — Human Noble
(2/3)
Whenever Théoden, King of Rohan or another Human you control enters, target creature gains double strike until end of turn.
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There and Back Again
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
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Thickest in the Thicket
( 5)
Enchantment
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
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Thick-Skinned Goblin
( 2)
Creature — Goblin Shaman
(2/1)
You may pay rather than pay the echo cost for permanents you control. : Thick-Skinned Goblin gains protection from red until end of turn.
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Thieving Amalgam
( 7)
Creature — Ape Snake
(6/7)
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
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Thieving Magpie
( 4)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
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Thieving Otter
( 3)
Creature — Otter
(2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
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Thieving Skydiver
( 2)
Creature — Merfolk Rogue
(2/1)
Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
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Thieving Sprite
( 3)
Creature — Faerie Rogue
(1/1)
Flying When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
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Thieving Varmint
( 2)
Creature — Varmint
(2/1)
Deathtouch, lifelink , Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
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Thing from the Deep
( 9)
Creature — Leviathan
(9/9)
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
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Thing in the Ice
( 2)
Creature — Horror
(0/4)
Defender Thing in the Ice enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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Think Tank
( 3)
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Think Twice
( 2)
Instant
Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Thinking Cap
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Equip Detective Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thirst for Meaning
( 3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
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Thirsting Axe
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip
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Thirsting Roots
( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thirsting Shade
( 1)
Creature — Shade
(1/1)
Lifelink : Thirsting Shade gets +1/+1 until end of turn.
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This Town Ain't Big Enough
( 5)
Instant
This spell costs less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
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Thopter Engineer
( 3)
Creature — Human Artificer
(1/3)
When Thopter Engineer enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
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Thornglint Bridge
( 0)
Artifact Land
Thornglint Bridge enters tapped. Indestructible : Add or .
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Thornling
( 5)
Creature — Elemental Shapeshifter
(4/4)
: Thornling gains haste until end of turn. : Thornling gains trample until end of turn. : Thornling gains indestructible until end of turn. : Thornling gets +1/-1 until end of turn. : Thornling gets -1/+1 until end of turn.
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Thornplate Intimidator
( 4)
Creature — Rat Rogue
(4/3)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Thorn-Thrash Viashino
( 4)
Creature — Lizard Warrior
(2/2)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) : Thorn-Thrash Viashino gains trample until end of turn.
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Thornwind Faeries
( 3)
Creature — Faerie
(1/1)
Flying : Thornwind Faeries deals 1 damage to any target.
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Thorough Investigation
( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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Thoughtbind
( 3)
Instant
Counter target spell with mana value 4 or less.
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Thoughts of Ruin
( 4)
Sorcery
Each player sacrifices a land of their choice for each card in your hand.
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Thousand Moons Infantry
( 3)
Creature — Human Soldier
(2/4)
Untap Thousand Moons Infantry during each other player's untap step.
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Thousand Winds
( 6)
Creature — Elemental
(5/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Thraben Inspector
( 1)
Creature — Human Soldier
(1/2)
When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thran Turbine
( 1)
Artifact
At the beginning of your upkeep, you may add . You can't spend this mana to cast spells.
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Thran War Machine
( 4)
Artifact Creature — Construct
(4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able.
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Thrashing Brontodon
( 3)
Creature — Dinosaur
(3/4)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Thrashing Frontliner
( 2)
Creature — Phyrexian Lizard
(2/2)
Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
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Thrashing Wumpus
( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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