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Chained Throatseeker
( 6)
Creature — Phyrexian Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.
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Chained to the Rocks
( 1)
Enchantment — Aura
Enchant Mountain you control When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
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Chainer, Dementia Master
( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
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Chainer, Nightmare Adept
( 4)
Legendary Creature — Human Minion
(3/2)
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
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Chainer's Edict
( 2)
Sorcery
Target player sacrifices a creature of their choice. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chainer's Torment
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Chainflail Centipede
( 3)
Artifact Creature — Equipment Insect
(2/2)
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Chains of Custody
( 3)
Enchantment — Aura
Enchant creature you control When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Chains of Mephistopheles
( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chainsaw
( 2)
Artifact — Equipment
When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip
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Chainweb Aracnir
( 1)
Creature — Spider
(1/2)
Reach When Chainweb Aracnir enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it.
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Chainwhip Cyclops
( 5)
Creature — Cyclops Warrior
(4/4)
: Target creature can't block this turn.
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Chakram Slinger
( 5)
Creature — Human Warrior
(2/4)
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) , : Chakram Slinger deals 2 damage to target player or planeswalker.
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Chalk Outline
( 4)
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Champion of Arashin
( 4)
Creature — Dog Warrior
(3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champions of Minas Tirith
( 6)
Creature — Human Soldier
(4/6)
When Champions of Minas Tirith enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
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Chandra, Awakened Inferno
( 6)
Legendary Planeswalker — Chandra
(6)
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Chandra, Roaring Flame
( 0)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. −2: Chandra, Roaring Flame deals 2 damage to target creature. −7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
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Chandra's Incinerator
( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
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Chandra's Pyreling
( 2)
Creature — Elemental Lizard
(1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Changeling Berserker
( 4)
Creature — Shapeshifter
(5/3)
Changeling (This card is every creature type.) Haste Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
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Changeling Hero
( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Changeling Outcast
( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.
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Changeling Sentinel
( 4)
Creature — Shapeshifter
(3/2)
Changeling (This card is every creature type.) Vigilance
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Changeling Titan
( 5)
Creature — Shapeshifter
(7/7)
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
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Channeler Initiate
( 2)
Creature — Human Druid
(3/4)
When Channeler Initiate enters, put three -1/-1 counters on target creature you control. , Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
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Chaos Harlequin
( 4)
Creature — Human
(2/4)
: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
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Chaos Terminator Lord
( 4)
Creature — Astartes Warrior
(3/3)
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
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Chaplain of Alms
( 1)
Creature — Human Cleric
(1/1)
First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Charging Bandits
( 5)
Creature — Human Rogue
(3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
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Charging Binox
( 8)
Creature — Beast
(7/5)
Assist (Another player can pay up to of this spell's cost.) Trample
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Charging Cinderhorn
( 4)
Creature — Elemental Ox
(4/2)
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
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Charging Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
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Charging Hooligan
( 4)
Creature — Human Peasant
(3/3)
Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
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Charging Paladin
( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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Charging Rhino
( 5)
Creature — Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
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Charging Slateback
( 5)
Creature — Beast
(4/3)
Charging Slateback can't block. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Charging Troll
( 4)
Creature — Troll
(3/3)
Vigilance : Regenerate Charging Troll.
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Charging Tuskodon
( 5)
Creature — Dinosaur
(4/4)
Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
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Charging War Boar
( 3)
Creature — Boar
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
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Charix, the Raging Isle
( 4)
Legendary Creature — Leviathan Crab
(0/17)
Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.
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Charmed Griffin
( 4)
Creature — Griffin
(3/3)
Flying When Charmed Griffin enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
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Charming Prince
( 2)
Creature — Human Noble
(2/2)
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Charming Scoundrel
( 2)
Creature — Human Rogue
(1/1)
Haste When Charming Scoundrel enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.
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Cheering Fanatic
( 2)
Creature — Goblin
(2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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Chemister's Insight
( 4)
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Cherished Hatchling
( 2)
Creature — Dinosaur
(2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
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Chicken à la King
( 3)
Creature — Bird Noble
(2/2)
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
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Chief Engineer
( 2)
Creature — Vedalken Artificer
(1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
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Chieftain en-Dal
( 3)
Creature — Human Knight
(2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
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Chill Haunting
( 2)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
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Chill of Foreboding
( 3)
Sorcery
Each player mills five cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chillbringer
( 5)
Creature — Elemental
(3/3)
Flying When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Chilling Apparition
( 3)
Creature — Spirit
(1/1)
: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
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Chilling Chronicle
( 0)
Artifact
, : Tap target nonland permanent. Transform Chilling Chronicle.
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Chilling Grasp
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Chilling Shade
( 3)
Snow Creature — Shade
(1/1)
Flying : Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
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Chilling Trap
( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Chimil, the Inner Sun
( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Chitinous Cloak
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Chittering Dispatcher
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Myriad When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Chittering Doom
( 4)
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
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Chittering Harvester
( 6)
Creature — Nightmare
(4/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature of their choice.
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Chittering Host
( 0)
Creature — Eldrazi Horror
(5/6)
Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn.
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Chittering Rats
( 3)
Creature — Rat
(2/2)
When Chittering Rats enters, target opponent puts a card from their hand on top of their library.
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Chittering Skitterling
( 3)
Creature — Phyrexian Rat
(1/4)
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Chittering Witch
( 4)
Creature — Human Warlock
(2/2)
When Chittering Witch enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Choking Fumes
( 3)
Instant
Put a -1/-1 counter on each attacking creature.
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Choking Miasma
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
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Choking Restraints
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature.
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Choking Sands
( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Choking Tethers
( 4)
Instant
Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
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Choking Vines
( 1)
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
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Cho-Manno's Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
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Chomping Kavu
( 4)
Creature — Kavu
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
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Chord of Calling
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Chronic Flooding
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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Churning Eddy
( 4)
Sorcery
Return target creature and target land to their owners' hands.
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Churning Reservoir
( 1)
Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. , : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
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Cinder Cloud
( 5)
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
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Cinder Crawler
( 2)
Creature — Salamander
(1/2)
: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
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Cinder Giant
( 4)
Creature — Giant
(5/3)
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters tapped unless you control two or more basic lands.
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Cinder Hellion
( 5)
Creature — Hellion
(4/4)
Trample When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.
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Cinder Pyromancer
( 3)
Creature — Elemental Shaman
(0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap Cinder Pyromancer.
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Cinder Shade
( 3)
Creature — Shade
(1/1)
: Cinder Shade gets +1/+1 until end of turn. , Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
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Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cinder Wall
( 1)
Creature — Wall
(3/3)
Defender When Cinder Wall blocks, destroy it at end of combat.
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Cinderbones
( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Regenerate Cinderbones.
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Cinderclasm
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
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Cinderhaze Wretch
( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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