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Alert Shu Infantry
Alert Shu Infantry 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Portal Three Kingdoms (Uncommon)
Benalish Infantry
Benalish Infantry 2White (3)
Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Weatherlight (Common)
Conscripted Infantry
Conscripted Infantry 2Red (3)
Creature — Human Soldier (3/1)

When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Common)
Crossbow Infantry
Crossbow Infantry 1White (2)
Creature — Human Soldier Archer (1/1)

Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Mercadian Masques (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Drogskol Infantry
Drogskol Infantry 1White (2)
Creature — Spirit Soldier (2/2)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Electrostatic Infantry
Electrostatic Infantry 1Red (2)
Creature — Dwarf Wizard (1/2)

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

Dominaria United (Uncommon)
Goblin Elite Infantry
Goblin Elite Infantry 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Tenth Edition (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Mirage (Common)
Heavy Infantry
Heavy Infantry 4White (5)
Creature — Human Soldier (3/4)

When Heavy Infantry enters, tap target creature an opponent controls.

Magic Origins (Common)
Icatian Infantry
Icatian Infantry White (1)
Creature — Human Soldier (1/1)

1: Icatian Infantry gains first strike until end of turn.

1: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fallen Empires (Common)
Infantry Veteran
Infantry Veteran White (1)
Creature — Human Soldier (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Visions (Common)
Battle Royale Box Set (Common)
Magic 2011 (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Duel Decks: Speed vs. Cunning (Common)
Iconic Masters (Common)
Shu Elite Infantry
Shu Elite Infantry 3White (4)
Creature — Human Soldier (3/3)

Portal Three Kingdoms (Common)
Thousand Moons Infantry
Thousand Moons Infantry 2White (3)
Creature — Human Soldier (2/4)

Untap Thousand Moons Infantry during each other player's untap step.

The Lost Caverns of Ixalan (Common)
Warmind Infantry
Warmind Infantry 2Red (3)
Creature — Elemental Soldier (2/3)

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Gatecrash (Common)
Wei Infantry
Wei Infantry 1Black (2)
Creature — Human Soldier (2/1)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wu Infantry
Wu Infantry 1Blue (2)
Creature — Human Soldier (2/1)

Portal Three Kingdoms (Common)
Yuan Shao's Infantry
Yuan Shao's Infantry 3Red (4)
Creature — Human Soldier (2/2)

Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.

Portal Three Kingdoms (Uncommon)
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