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Aku Djinn
   ( 5)
Creature — Djinn
(5/6)
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
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An-Havva Inn
   ( 3)
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
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Arachnus Spinner
  ( 6)
Creature — Spider
(5/7)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Arlinn Kord
   ( 4)
Legendary Planeswalker — Arlinn
(3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
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Arlinn, Embraced by the Moon
( 0)
Legendary Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. −6: You get an emblem with "Creatures you control have haste and ‘ : This creature deals damage equal to its power to any target.'"
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Arlinn, the Moon's Fury
( 0)
Legendary Planeswalker — Arlinn
(4)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add  . 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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Arlinn, the Pack's Hope
   ( 4)
Legendary Planeswalker — Arlinn
(4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens.
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Arlinn, Voice of the Pack
   ( 6)
Legendary Planeswalker — Arlinn
(7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.
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Arlinn's Wolf
  ( 3)
Creature — Wolf
(3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
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Benthic Djinn
   ( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
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Big Winner
  ( 4)
Creature — Ogre Warrior Guest
(5/2)
Big Winner has trample as long as you control a stickered permanent.
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Calim, Djinn Emperor
    ( 6)
Legendary Creature — — Djinn Noble
(5/6)
Flying, ward  Calim's Breath —  , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
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Chimil, the Inner Sun
 ( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Clockspinning
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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Cloud Djinn
  ( 6)
Creature — Djinn
(5/4)
Flying Cloud Djinn can block only creatures with flying.
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Creeping Inn
( 0)
Artifact Creature — Horror Construct
(3/7)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.
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Destiny Spinner
  ( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered.  : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Devouring Sugarmaw
   ( 4)
Creature — Horror
(6/6)
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
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Djinn Illuminatus
   ( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Djinn of Infinite Deceits
   ( 6)
Creature — Djinn
(2/7)
Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
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Djinn of the Fountain
   ( 6)
Creature — Djinn
(4/4)
Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
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Djinn of Wishes
   ( 5)
Creature — Djinn
(4/4)
Flying Djinn of Wishes enters the battlefield with three wish counters on it.   , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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Djinni Windseer
  ( 4)
Creature — Djinn
(3/3)
Flying When Djinni Windseer enters the battlefield, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Dread Linnorm
  ( 7)
Creature — Snake Dragon
(7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
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Drifting Djinn
   ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay  . Cycling ( , Discard this card: Draw a card.)
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Edgewall Inn
( 0)
Land
Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. : Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
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Edgewall Innkeeper
 ( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Emberwilde Djinn
   ( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay  or 2 life. If the player does, they gain control of Emberwilde Djinn.
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Erhnam Djinn
  ( 4)
Creature — Djinn
(4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
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Etherium Spinner
  ( 3)
Artifact Creature — Human Wizard
(2/1)
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
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Fatespinner
   ( 3)
Creature — Human Wizard
(1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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Fledgling Djinn
  ( 2)
Creature — Djinn
(2/2)
Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
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Ghosts of the Innocent
   ( 7)
Creature — Spirit
(4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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Gilt-Leaf Winnower
   ( 5)
Creature — Elf Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
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Glamer Spinners
  ( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
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Goham Djinn
  ( 6)
Creature — Djinn
(5/5)
 : Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
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Grinning Totem
 ( 4)
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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Gristle Grinner
  ( 5)
Creature — Zombie
(3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
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Halam Djinn
  ( 6)
Creature — Djinn
(6/5)
Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
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Haughty Djinn
   ( 3)
Creature — Djinn
(*/4)
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost less to cast.
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Devouring Sugarmaw (Have for Dinner)
  ( 2)
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
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Helix Pinnacle
 ( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Indentured Djinn
   ( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Inner Calm, Outer Strength
  ( 3)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
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Inner Demon
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
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Inner Fire
  ( 4)
Sorcery
Add for each card in your hand.
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Inner Sanctum
   ( 3)
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
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Inner Struggle
  ( 4)
Instant
Target creature deals damage to itself equal to its power.
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Inner-Chamber Guard
  ( 2)
Creature — Human Samurai
(0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Inner-Flame Acolyte
   ( 3)
Creature — Elemental Shaman
(2/2)
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Inner-Flame Igniter
  ( 3)
Creature — Elemental Warrior
(2/2)
 : Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
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Innocence Kami
   ( 5)
Creature — Spirit
(2/3)
, : Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
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Innocent Traveler
   ( 4)
Creature — Human
(1/3)
At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.
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Innocuous Insect
   ( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback  (You may pay an additional  as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Invasion of Innistrad
   ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
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Jhoira, Ageless Innovator
  ( 2)
Legendary Creature — Human Artificer
(2/3)
: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
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Jinnie Fay, Jetmir's Second
   ( 3)
Legendary Creature — Elf Druid
(3/3)
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
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Juzám Djinn
   ( 4)
Creature — Djinn
(5/5)
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
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Kinnan, Bonder Prodigy
  ( 2)
Legendary Creature — Human Druid
(2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.   : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kira, Great Glass-Spinner
   ( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Late to Dinner
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")
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Lifespinner
  ( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Long-Finned Skywhale
   ( 4)
Creature — Whale
(4/3)
Flying Long-Finned Skywhale can block only creatures with flying.
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Lotus Path Djinn
  ( 4)
Creature — Djinn Monk
(2/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Maelstrom Djinn
  ( 8)
Creature — Djinn
(5/6)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Mahamoti Djinn
   ( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Metalspinner's Puzzleknot
 ( 2)
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.  , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Mijae Djinn
   ( 3)
Creature — Djinn
(6/3)
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
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Minn, Wily Illusionist
   ( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Moonglove Winnower
  ( 4)
Creature — Elf Rogue
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Nettletooth Djinn
  ( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
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Nimble Innovator
  ( 4)
Creature — Vedalken Artificer
(2/2)
When Nimble Innovator enters the battlefield, draw a card.
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Oak Street Innkeeper
  ( 3)
Creature — Elf
(1/2)
As long as it's not your turn, tapped creatures you control have hexproof.
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Obsessive Skinner
  ( 2)
Creature — Human Rogue
(1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Padeem, Consul of Innovation
  ( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
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Pinnacle of Rage
   ( 6)
Sorcery
Pinnacle of Rage deals 3 damage to each of two targets.
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Plate Spinning
   ( 5)
Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
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Prosperous Innkeeper
  ( 2)
Creature — Halfling Citizen
(1/1)
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
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Ruham Djinn
  ( 6)
Creature — Djinn
(5/5)
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
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Ruthless Winnower
   ( 5)
Creature — Elf Rogue
(4/4)
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
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Dread Linnorm (Scale Deflection)
  ( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Seeds of Innocence
   ( 3)
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
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Serendib Djinn
   ( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.
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Sevinne, the Chronoclasm
    ( 5)
Legendary Creature — Human Wizard
(2/2)
Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
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Sevinne's Reclamation
  ( 3)
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sinner's Judgment
( 0)
Enchantment — Aura Curse
Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
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Snarespinner
  ( 2)
Creature — Spider
(1/3)
Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
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Sorin, Lord of Innistrad
   ( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Soulblade Djinn
   ( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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