+intervention (8)

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Divine Intervention
Divine Intervention 6WhiteWhite (8)

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Fated Intervention
Fated Intervention 2GreenGreenGreen (5)

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Born of the Gods (Rare)
Fiery Intervention
Fiery Intervention 4Red (5)

Choose one —

• Fiery Intervention deals 5 damage to target creature.

• Destroy target artifact.

Dominaria (Common)
Gideon's Intervention
Gideon's Intervention 2WhiteWhite (4)

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Amonkhet (Rare)
Heroic Intervention
Heroic Intervention 1Green (2)

Permanents you control gain hexproof and indestructible until end of turn.

Aether Revolt (Rare)
Integrity // Intervention (Integrity)
Integrity // Intervention (Integrity) Red or White (1)

Target creature gets +2/+2 until end of turn.

Guilds of Ravnica (Uncommon)
Integrity // Intervention (Intervention)
Integrity // Intervention (Intervention) 2RedWhite (4)

Intervention deals 3 damage to any target and you gain 3 life.

Guilds of Ravnica (Uncommon)
Intervention Pact
Intervention Pact 0 (0)

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay 1WhiteWhite. If you don't, you lose the game.

Future Sight (Rare)