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Abolish
   ( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
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Academic Dispute
 ( 1)
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
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Accomplished Alchemist
  ( 4)
Creature — Elf Druid
(2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
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Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)</i>
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Acquisition Octopus
  ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Act of Heroism
  ( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. <i>(Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)</i>
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Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
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Aegis of Honor
 ( 1)
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
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Aegis of the Gods
  ( 2)
Enchantment Creature — Human Soldier
(2/1)
You have hexproof. <i>(You can't be the target of spells or abilities your opponents control.)</i>
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Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> When Aether Poisoner enters the battlefield, you get  <i>(two energy counters)</i>. Whenever Aether Poisoner attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Agadeem Occultist
  ( 3)
Creature — Human Shaman Ally
(0/2)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
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Agent of Acquisitions
 ( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. <i>(You may look at booster packs passed to you.)</i>
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Ainok Artillerist
  ( 3)
Creature — Dog Archer
(4/1)
Ainok Artillerist has reach as long as it has a +1/+1 counter on it. <i>(It can block creatures with flying.)</i>
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Ainok Survivalist
  ( 2)
Creature — Dog Shaman
(2/1)
Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i> When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
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Aisling Leprechaun
 ( 1)
Creature — Faerie
(1/1)
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Ajani, Wise Counselor
   ( 5)
Legendary Planeswalker — Ajani
(5)
+2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. −9: Put X +1/+1 counters on target creature, where X is your life total.
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Akroma, Vision of Ixidor
   ( 7)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
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Alchemist's Gambit
   ( 3)
Sorcery
Cleave    <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i> Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
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Alchemist's Gift
 ( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. <i>(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)</i>
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Alchemist's Greeting
  ( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Alchemist's Retrieval
 ( 1)
Instant
Cleave  <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i> Return target nonland permanent you control to its owner's hand.
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Alchemist's Vial
 ( 2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Alharu, Solemn Ritualist
  ( 5)
Legendary Creature — Human Monk
(3/3)
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner <i>(You can have two commanders if both have partner.)</i>
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All Is Dust
 ( 7)
Tribal Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
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Alloy Animist
 ( 1)
Creature — Human Druid
(1/1)
 : Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
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Amber Gristle O'Maul
  ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Amber Prison
 ( 4)
Artifact
You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Anarchist
  ( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
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Ancestral Vision
( 0)
Sorcery
Suspend 4— <i>(Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)</i> Target player draws three cards.
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Angel of Glory's Rise
   ( 7)
Creature — Angel
(4/6)
Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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Angelic Skirmisher
   ( 6)
Creature — Angel
(4/4)
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
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Animal Magnetism
  ( 5)
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Animist's Awakening
  ( 1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
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Animist's Might
  ( 3)
Sorcery
This spell costs less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
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Anje, Maid of Dishonor
   ( 4)
Legendary Creature — Vampire
(4/5)
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i> , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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Ankh of Mishra
 ( 2)
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Annoyed Altisaur
   ( 7)
Creature — Dinosaur
(6/5)
Reach, trample Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Anointed Chorister
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>  : Anointed Chorister gets +3/+3 until end of turn.
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Antagonism
  ( 4)
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
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Apex Altisaur
   ( 9)
Creature — Dinosaur
(10/10)
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. <i>Enrage</i> — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
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Aphetto Alchemist
  ( 2)
Creature — Human Wizard
(1/2)
: Untap target artifact or creature.
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Aphotic Wisps
 ( 1)
Instant
Target creature becomes black and gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i> Draw a card.
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Apothecary Geist
  ( 4)
Creature — Spirit
(2/3)
Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
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Aquatic Alchemist
  ( 2)
Creature — Elemental
(1/3)
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
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Arachnogenesis
  ( 3)
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
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Arcades, the Strategist
    ( 4)
Legendary Creature — Elder Dragon
(3/5)
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Arcane Artisan
  ( 3)
Creature — Human Wizard
(0/3)
 , : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
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Arcanist's Owl
    ( 4)
Artifact Creature — Bird
(3/3)
Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Arcbound Bruiser
 ( 5)
Artifact Creature — Golem
(0/0)
Modular 3 <i>(This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Archivist
   ( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
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Archivist of Gondor
  ( 3)
Creature — Human Advisor
(2/3)
When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.
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Archivist of Oghma
  ( 2)
Creature — Halfling Cleric
(2/2)
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
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Arctic Nishoba
  ( 6)
Creature — Cat Warrior
(6/6)
Trample Cumulative upkeep or <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> When Arctic Nishoba dies, you gain 2 life for each age counter on it.
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Ardenn, Intrepid Archaeologist
  ( 3)
Legendary Creature — Kor Scout
(2/2)
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner <i>(You can have two commanders if both have partner.)</i>
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Ardent Elementalist
  ( 4)
Creature — Human Shaman
(2/1)
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Argothian Opportunist
  ( 3)
Creature — Human Scout
(3/2)
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. <i>(It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")</i>
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Arisen Gorgon
   ( 3)
Creature — Zombie Gorgon
(3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>
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Arixmethes, Slumbering Isle
   ( 4)
Legendary Creature — Kraken
(12/12)
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. <i>(It's not a creature.)</i> Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add  .
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Artificer's Assistant
 ( 1)
Creature — Bird
(1/1)
Flying Whenever you cast a historic spell, scry 1. <i>(Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)</i>
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Artisan of Forms
  ( 2)
Creature — Human Wizard
(1/1)
<i>Heroic</i> — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
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Artisan of Kozilek
 ( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 <i>(Whenever this creature attacks, defending player sacrifices two permanents.)</i>
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Artisan's Sorrow
  ( 4)
Instant
Destroy target artifact or enchantment. Scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Artistic Refusal
   ( 6)
Instant
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Choose one or both — • Counter target spell. • Draw two cards, then discard a card.
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Asceticism
   ( 5)
Enchantment
Creatures you control have hexproof.  : Regenerate target creature. <i>(The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)</i>
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Ashnod, Flesh Mechanist
 ( 1)
Legendary Creature — Human Artificer
(1/1)
Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
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Asmoranomardicadaistinaculdacar
( 0)
Legendary Creature — Human Wizard
(3/3)
As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
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Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Atemsis, All-Seeing
    ( 6)
Legendary Creature — Sphinx
(4/5)
Flying  , : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
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Atris, Oracle of Half-Truths
   ( 4)
Legendary Creature — Human Advisor
(3/2)
Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
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Augmenter Pugilist
   ( 3)
Creature — Troll Druid
(3/3)
Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
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Auramancer's Guise
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Avacynian Missionaries
  ( 4)
Creature — Human Cleric
(3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
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Avatar of Discord
   ( 3)
Creature — Avatar
(5/3)
<i>( can be paid with either or .)</i> Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aven Fisher dies, you may draw a card.
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Axgard Artisan
  ( 2)
Creature — Dwarf Artificer
(2/1)
Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Axis of Mortality
   ( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
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Ayumi, the Last Visitor
   ( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk <i>(This creature can't be blocked as long as defending player controls a legendary land.)</i>
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Backstreet Bruiser
  ( 2)
Creature — Cephalid Rogue
(3/3)
Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
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Backwoods Survivalists
  ( 4)
Creature — Human Warrior
(4/3)
<i>Delirium</i> — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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