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Amrou Kithkin
( 2)
Creature — Kithkin
(1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
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Ancient Amphitheater
( 0)
Land
As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped. : Add or .
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Anoint with Affliction
( 2)
Instant
Exile target creature if it has mana value 3 or less. Corrupted — Exile that creature instead if its controller has three or more poison counters.
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Arcbound Slith
( 2)
Artifact Creature — Slith
(0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Archangel of Tithes
( 4)
Creature — Angel
(3/5)
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.
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Argivian Blacksmith
( 3)
Creature — Human Artificer
(2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Arm with Æther (Arm with Aether)
( 3)
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Armed with Proof
( 3)
Enchantment
When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
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Armor of Faith
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Enchanted creature gets +0/+1 until end of turn.
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Attune with Aether
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get (two energy counters).
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Audience with Trostani
( 3)
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
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Baithook Angler
( 2)
Creature — Human Peasant
(2/1)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Bear with Set's Mechanic (playtest)
( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
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Beast Within
( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Beledros Witherbloom
( 7)
Legendary Creature — Elder Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
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Benalish Faithbonder
( 2)
Creature — Human Cleric
(1/3)
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Black Sun's Zenith
( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Blacksmith's Skill
( 1)
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
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Blacksmith's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip . : Level 2 //Level_2// At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. : Level 3 //Level_3// During your turn, equipped creatures you control have double strike and haste.
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Blind with Anger
( 4)
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Blood Tithe
( 4)
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
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Bloodtithe Collector
( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Bloodtithe Harvester
( 2)
Creature — Vampire
(3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Blue Sun's Zenith
( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bonds of Faith
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
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Burn from Within
( 1)
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Canoptek Wraith
( 3)
Artifact Creature — Wraith
(2/1)
Wraith Form — Canoptek Wraith can't be blocked. Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
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Catti-brie of Mithral Hall
( 2)
Legendary Creature — Human Archer
(2/2)
First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. , Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
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Champions of Minas Tirith
( 6)
Creature — Human Soldier
(4/6)
When Champions of Minas Tirith enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
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Clickslither
( 4)
Creature — Insect
(3/3)
Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
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Coat with Venom
( 1)
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Commune with Dinosaurs
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Evil
( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
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Commune with Lava
( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
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Commune with Nature
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Spirits
( 1)
Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Commune with the Gods
( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
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Concord with the Kami
( 4)
Enchantment
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Cryptolith Fragment
( 3)
Artifact
Cryptolith Fragment enters tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
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Cryptolith Rite
( 2)
Enchantment
Creatures you control have ": Add one mana of any color."
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Curse of Shaken Faith
( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
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Cybernetica Datasmith
( 3)
Artifact Creature — Human Artificer
(0/1)
Protection from Robots Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
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Dance with Calamity
( 8)
Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
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Dance with Devils
( 4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
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Danitha Capashen, Paragon
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.
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Danitha, Benalia's Hope
( 5)
Legendary Creature — Human Knight
(4/4)
First strike, vigilance, lifelink When Danitha, Benalia's Hope enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
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Danitha, New Benalia's Light
( 3)
Legendary Creature — Human Knight
(2/2)
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
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Dark Withering
( 6)
Instant
Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Darksteel Monolith
( 8)
Artifact
Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Defiler of Faith
( 5)
Creature — Phyrexian Human
(5/5)
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
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Dirtwater Wraith
( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.
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Djeru, With Eyes Open
( 5)
Legendary Creature — Human Warrior
(4/3)
Vigilance When Djeru, With Eyes Open enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
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Drannith Healer
( 2)
Creature — Human Cleric
(2/2)
Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.)
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Drannith Magistrate
( 2)
Creature — Human Wizard
(1/3)
Your opponents can't cast spells from anywhere other than their hands.
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Drannith Stinger
( 2)
Creature — Human Wizard
(2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.)
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Duelist of Deep Faith
( 2)
Creature — Phyrexian Soldier
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) During your turn, Duelist of Deep Faith has first strike.
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Dwarven Lightsmith
( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn.
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Dwarven Weaponsmith
( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Embersmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, Embersmith deals 1 damage to any target.
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Erebor Flamesmith
( 2)
Creature — Dwarf Artificer
(2/1)
Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
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Erithizon
( 4)
Creature — Beast
(4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
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Etched Slith
( 2)
Artifact Creature — Phyrexian Slith
(1/1)
Menace Whenever Etched Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
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Faith Healer
( 2)
Creature — Human Cleric
(1/1)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
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Faith of the Devoted
( 3)
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.
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Faith Unbroken
( 4)
Enchantment — Aura
Enchant creature you control When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
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Faithbearer Paladin
( 5)
Creature — Human Knight
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Faithbound Judge
( 3)
Creature — Spirit Soldier
(4/4)
Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb
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Faithful Disciple
( 2)
Creature — — Human Cleric
(2/2)
Vigilance When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.
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Faithful Mending
( 2)
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faithful Squire
( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
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Faithful Watchdog
( 2)
Creature — Dog
(0/0)
Vigilance Faithful Watchdog enters with three +1/+1 counters on it.
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Faithless Looting
( 1)
Sorcery
Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faithless Salvaging
( 2)
Instant
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Faith's Fetters
( 4)
Enchantment — Aura
Enchant permanent When Faith's Fetters enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Faith's Reward
( 4)
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
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Faith's Shield
( 1)
Instant
Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
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Faramir, Prince of Ithilien
( 4)
Legendary Creature — Human Noble
(3/3)
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
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Fill with Fright
( 4)
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Flare of Faith
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
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Gavony Silversmith
( 4)
Creature — Human Soldier
(2/3)
When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures.
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Gearsmith Guardian
( 5)
Artifact Creature — Construct
(3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
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Gearsmith Prodigy
( 1)
Creature — Human Artificer
(1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
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General Kudro of Drannith
( 3)
Legendary Creature — Human Soldier
(3/3)
Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human you control enters, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.
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Githzerai Monk
( 5)
Creature — Gith Monk
(3/2)
Flash Flying Psychic Defense — When Githzerai Monk enters, tap all creatures you don't control.
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Goblin Locksmith
( 2)
Creature — Goblin Rogue
(2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
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God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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Grapple with the Past
( 2)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Grazilaxx, Illithid Scholar
( 3)
Legendary Creature — Horror
(3/2)
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
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Green Sun's Zenith
( 1)
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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Groffskithur
( 6)
Creature — Beast
(3/3)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
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