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Neerdiv, Devious Diver
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Whenever Neerdiv, Devious Diver becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
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Nelly Borca, Impulsive Accuser
( 4)
Legendary Creature — Human Detective
(2/4)
Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
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New Perspectives
( 6)
Enchantment
When New Perspectives enters, draw three cards. As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
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Nick Valentine, Private Eye
( 3)
Legendary Artifact Creature — Synth Detective
(2/2)
Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Nicol Bolas, the Deceiver
( 8)
Legendary Planeswalker — Bolas
(5)
+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card. −3: Destroy target creature. Draw a card. −11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards.
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Night Shift of the Living Dead
( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
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Nine Lives
( 3)
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game.
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Nine-Lives Familiar
( 3)
Creature — Cat
(1/1)
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
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Niveous Wisps
( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
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Nivix Barrier
( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters, target attacking creature gets -4/-0 until end of turn.
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Niv-Mizzet Reborn
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying When Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Niv-Mizzet, Guildpact
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
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Niv-Mizzet, Parun
( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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Niv-Mizzet, Supreme
( 5)
Legendary Creature — Dragon Avatar
(5/5)
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
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Niv-Mizzet, the Firemind
( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.
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Niv-Mizzet, Visionary
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
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Norin, Swift Survivalist
( 1)
Legendary Creature — Human Coward
(2/1)
Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
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Noxious Revival
( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Nullpriest of Oblivion
( 2)
Creature — Vampire Cleric
(2/1)
Kicker (You may pay an additional as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
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Ob Nixilis, Captive Kingpin
( 4)
Legendary Creature — Demon
(4/3)
Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.
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Oblivion Crown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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Oblivion Ring
( 3)
Enchantment
When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Oblivion Sower
( 6)
Creature — Eldrazi
(5/8)
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
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Oblivion Strike
( 4)
Sorcery
Devoid (This card has no color.) Exile target creature.
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Oblivion's Hunger
( 2)
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
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Oblivious Bookworm
( 2)
Creature — Human Wizard
(2/3)
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
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Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
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Obsessive Collector
( 4)
Creature — — Spirit
(4/3)
Flying, ward Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
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Obsessive Search
( 1)
Instant
Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Obsessive Skinner
( 2)
Creature — Human Rogue
(1/1)
When Obsessive Skinner enters, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Octavia, Living Thesis
( 10)
Legendary Creature — Elemental Octopus
(8/8)
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Olivia, Crimson Bride
( 6)
Legendary Creature — Vampire Noble
(3/4)
Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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Olivia, Mobilized for War
( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Olivia, Opulent Outlaw
( 4)
Legendary Creature — Vampire Assassin
(3/3)
Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) , Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
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Olivia's Attendants
( 6)
Creature — Vampire
(6/6)
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.
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Olivia's Bloodsworn
( 2)
Creature — Vampire Soldier
(2/1)
Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn.
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Olivia's Dragoon
( 2)
Creature — Vampire Berserker
(2/2)
Discard a card: This creature gains flying until end of turn.
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Olivia's Midnight Ambush
( 2)
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
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Olivia's Wrath
( 5)
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Omnivorous Flytrap
( 3)
Creature — Plant
(2/4)
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
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One with the Multiverse
( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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Opaline Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Oppressive Rays
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.
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Oppressive Will
( 3)
Instant
Counter target spell unless its controller pays for each card in your hand.
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Oran-Rief Survivalist
( 2)
Creature — Human Warrior Ally
(1/1)
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
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Ormos, Archive Keeper
( 6)
Legendary Creature — Sphinx
(5/5)
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. , Discard three cards with different names: Draw five cards.
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Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Parallel Lives
( 4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Path to the Festival
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Persuasive Interrogators
( 6)
Creature — Gorgon Detective
(5/6)
When Persuasive Interrogators enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
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Phyrexian Archivist
( 6)
Artifact Creature — Phyrexian Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Phyrexian Driver
( 3)
Creature — Phyrexian Zombie Mercenary
(1/1)
When Phyrexian Driver enters, other Mercenary creatures get +1/+1 until end of turn.
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Phyrexian Vivisector
( 2)
Creature — Phyrexian Human
(2/2)
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Pia Nalaar, Consul of Revival
( 2)
Legendary Creature — Human Artificer
(2/3)
Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
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Pir, Imaginative Rascal
( 3)
Legendary Creature — Human
(1/1)
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
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Plague Sliver
( 4)
Creature — Sliver
(5/5)
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
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Plated Sliver
( 1)
Creature — Sliver
(1/1)
All Sliver creatures get +0/+1.
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Poultice Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", : Regenerate target Sliver." (The next time that Sliver would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Precognitive Perception
( 5)
Instant
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
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Predatory Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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Primitive Etchings
( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
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Private Eye
( 3)
Creature — Homunculus Detective
(3/3)
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
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Private Research
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
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Protective Bubble
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
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Protective Parents
( 3)
Creature — Human Peasant
(3/2)
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Protective Sphere
( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Psionic Sliver
( 5)
Creature — Sliver
(2/2)
All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself."
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Pulmonic Sliver
( 5)
Creature — Sliver
(3/3)
All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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Pyrrhic Revival
( 6)
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
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Qarsi Deceiver
( 2)
Creature — Snake Wizard
(0/4)
: Add . Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Quandrix Cultivator
( 4)
Creature — Turtle Druid
(3/4)
When Quandrix Cultivator enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quick Sliver
( 2)
Creature — Sliver
(1/1)
Flash Any player may cast Sliver spells as though they had flash.
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Quilled Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."
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Raging River
( 2)
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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Ramosian Revivalist
( 4)
Creature — Human Rebel Cleric
(2/2)
, : Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
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Raucous Carnival
( 0)
Land
Raucous Carnival enters tapped unless a player has 13 or less life. : Add or .
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Reckless Detective
( 2)
Creature — Devil Detective
(0/3)
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
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Reclusive Artificer
( 4)
Creature — Human Artificer
(2/3)
Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters, you may have it deal damage to target creature equal to the number of artifacts you control.
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Reclusive Taxidermist
( 2)
Creature — Human Druid
(1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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Reclusive Wight
( 4)
Creature — Zombie Minion
(4/4)
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
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Recruitment Drive
( 3)
Sorcery
Roll a d20. 1–9 | Create two 1/1 white Soldier creature tokens. 10–19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
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